1941 - Best MP scenario!!! UPDATED JAN 2nd 2017

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Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Hey Rob, great to hear you can play scenario now :) which one are you playing? i.e lean or original?

Yeah good idea to make desert theme and africa korps etc will wait a little while before i do any changes maybe even wait for you to finish!

I am upto turn 35 on my single player orignal and have army a few hexes away from Moscow and Stalingrad. Taken Leningrad but it was costly. Army is mostly strength 10 but its all old equipment except for 1 tiger and IVH to the front. England still free but I am advancing on Cairo and Egypt. The Amercians have just landed in Morocco :(
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

I am using your lean version.
I use the special exe file with the no cache parameter.

With your scenario you can easily see that Hitler should have invaded Great Britain first and keep the peace with USSR as long as possible.

The Royal Navy seems absent from the game (as long as the main British island is not under attack).
Finally I saw it near the French coast and of course near Cairo.

I am playing at leutnant level, no need to cheat since I have 9.000 prestige points.

Pay attention that Bulgaria was NOT at war against USSR so they should not attack USSR (you have one cavalry and one infantry unit).
But I understand you need it for the flag.

Check also Soviet city names like "Vitebsk" being the correct spelling, you used something else.
Last edited by RobertCL on Sun Nov 18, 2012 5:47 pm, edited 1 time in total.
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

wow 9000!? that sounds far too easy! unless allies also get huge amount?
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Turn 16

I conquered Alexandria (but you have to move unit to Cairo and only then to Alexandria, not possible to go to Alexandria via an adjacent hex, I mean from hex 111,85, is this normal ?)
I conquered Leningrad but the problems (not a game problem :) ) are in the South of Russia, I cannot advance easily due to the presence of many Soviet armored units.
I destroy the British Royal Navy in the Channel (I destroyed the Navy in Egypt thx to Italian Navy).
The conquest of VHs at sea is quite easy since the opposition was weak.

I had a weak sub and I wanted to repair it but it refused to enter Rotterdam 70,23 hex which is a PORT, is it normal ?

I have around 14.000 prestige points but no CORE unit to buy because I purchased three units in Tripoli.
At leunant level it's great because I repair with elite any AUX unit.

I fear the arrival of Americans because I have only a few units in Tripoli, I hope I could smash British units in Persia and attack from there the Caucasus...

Great game and superb map!
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Glad you enjoying it! Keep the suggestions coming will look into Alexandria hex etc;

I think I might add something for 'Gustav' line in Italy. Might have to beef up Allied destroyers might need to set all Navies to attack?

Also set all Allies to attack at turn 50 or something? lol

I will also play through and try to make scenario even better :D
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

I have made some more changes to map! Lean version as I am enjoying this more at the moment.

Great nation tank added i.e Roosevelt, Hitler, Mussolini, Stalin and Churchill when a number of major cities in their country have been captured.

Great strongholds added like the Reichstag, Parliament, Pentagon, Kremlin etc

More Atlantic wall strongholds, westwall and other fortifications and guns to better represent Axis defences

More forces - d-day, soviet relief force etc

Added Cassino abbey to spawn when Italy and minor Axis powers lose first major flag.

Cleaned up messages and scripts a bit.

Added Gustav line fortifications and something to represent gothic line.

Changed Allied navies to attackers

New script that changes Allies to attackers from turn 50

More fortifications for allies

Will wait for more feedback before any changes and new update though. Really keen to see how easy/hard at different levels people are finding it.
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Great nation tank added i.e Roosevelt, Hitler, Mussolini, Stalin and Churchill
Sorry but strange idea to give nation leader names to tanks.
OK for Generals as you did because they were on the front, not the leaders they were all hiding in bunkers whereas soldiers were risking their lives!
Churchill wanted to be present on D Dazy and it was refused by Eisenhower, so Churchill in a tank in the frontlines makes me laughing from a historical point of view!
Great strongholds added like the Reichstag, Parliament, Pentagon, Kremlin etc
Normally buildings name is included on a VH name. I would have rather finetuned the name of hexes than adding strongholds.
OR you put a stronghold on a VH, name the stronghold "Reichtag" and name of the hex is "Berlin".
This is what I did when I designed campaigns for Peg-WW2.

Hard to design fortifications on the map in 1941 when they only appeared in 1944...
Unless you add strongholds and fortifications, well but they did not existed in 1941 when the game starts.

How a bout a map for 1940 where Soviet Union is considered like North Africa, I mean a neutral country becoming a foe if I attack it so I am not at war against USSR unless I attack it.
Advantages:
a) I have time to invade England or to attack in the Mediterranean theatre of operations without attacking URSS;
b) I attack USSR only when I want to;
c) You could still mention in a script that USSR may take the initiative to attack Germany at a specific turn nr.
--> Example: USSR = enemy of Germany when attacked by Germany (human player) or USSR attacks Germany at turn nr 20 if not attacked by Germany previously.
This means you have a single player scenario and a different scenario for multiplayer.

I keep you informed about my current playtest.
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

Yeah that was kind of the idea to go off the historical a bit and be a bit funny. So funny concept! Even considering that to win you have to take out the 'hero' tank! That would be hard case. However consider if England had been invaded and had lost 4 or 5 core cities. Would Churchill have jumped in a Churchill MkV and fought for king and country on the misty isle? So its also a bit of a boost to defences as well!

I have done strongholds with names on hex again just to add some flavour and funniness!

Eventually I would like to do a few scenarios with same map so 1939, 1940, 1941, 1942, 1943, 1944 etc that would be bomb!
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Eventually I would like to do a few scenarios with same map so 1939, 1940, 1941, 1942, 1943, 1944 etc that would be bomb!
Do you remember the carboard game "Third Reich" of Avalon Hill ?

This was the principle, you could start in 1939 or later for instance in 1944.

The question remains: how about a scenario in 1940 with USSR as allied of Germany it means NEUTRAL in game but becoming enemy only IF attacked before turn nr XX and/or becoming enemy at turn nr XX because becoming the agressor ?
Is it possible to implement this in Pz Corps 1.11 ?

Scenario 1939: Player also controls USSR ? or AI control as allied to Germany ?

Scenarios 1941, 1942, 1943, 1944, 1945: you just have to put the correct units at their exact locations and add bunkers & fortifications where needed.

Scenario 1946: Superb Luftwaffe + Vergeltungswaffe (V1 and V2 sent to Moscow and London, V3 sent to New York!). Usage of P80 Shooting Star and Gloster Meteor from Allied side. We have all needed icons for the Luftwaffe, you just need a new e-file.

June 1945: The cold war becomes hot. Fights between USSR and Western Powers in Europe... + British troops in Iran attacked by Soviet Union!
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

I like the 'what if' scenario ideas that would be interesting.

Not sure how to implement USSR neutrality into scripts to then later attack I will have a look into it at some stage. Just starting another round of multi-player testing so have to finish this before doing anymore scenarios!
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Nothing works fine:

a) Winter (snow) in June 1942 (turn 24) but I captured Moscow and Cairo.
b) 0 core unit to purchase according to the text but I buy as many auxiliary units as I want!
c) Message with reinforcements in Hungary and Bulgaria at turn 22, they never came!

I think there is still a big issue with this scenario.
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

yea there is did some tests on the scripts too i have to rewrite perhaps many of them because im no expert on script lol, anyway i'm still upgrading and evolving this scenario its already come along way but yeah new update in a few weeks i think :D
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

new version up for 1941lean (this is probably going to be main version now)

please try and let me know!

thanks
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

1941.rar ?

Just want to make sure this is the right file.
You should remove the other file, only one file should be there for download.
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

scenario.rar is the newest version

yeah once i am happy with it i will 'release it' so to speak to the masses and put in the proper threads etc
italianopribe
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by italianopribe »

I really enjoy the secenrio of 1941. It has the flavor of all the avalon hill games I have ever played. This is my 6th attempt and it has not played the same yet.
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Using scenario.rar as advised:

Turn1:
77 free core slots: this is not normal
Same "mistake" as before: what are doing German aircrafts with AK camo in Europe ?
Sparatacus
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by Sparatacus »

What is normal for core slots?

AK or SE camo?
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

In DLC campaigns you have one or max 2 new units + the possibility to replace your losses.

Even SE is bad because is not in the tone: Grey in Europe vs sand + SE in Africa
BTW Hungaria Me109 should not have a sandy camo and Me 109 K did not exist in 1941 (but I think you wisely used Me 109F, I need to check).

Sorry to be so frank!
Last edited by RobertCL on Sun Dec 02, 2012 10:50 am, edited 1 time in total.
RobertCL
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Re: 1941 - New Scenario to try and test; feedback plz!

Post by RobertCL »

Me 109k used for Hungary in 1941, this is a mistake, I checked.

For the rest: excellent attack behavior of the Royal Navy everywhere, now we have at least naval battles!!!

I have constantly 3.000 PP at Leutnant level, so I purchased a lot of Me 109E and Ju88.

I am playing at turn nr 5 and the game seems to have been really improved, congrats so far!

Soviets air force seems also more aggressive, I checked: a lonely German bomber (so without escort) will always die, a good point.
Great that the Royal Air force seems more powerful, many units at 12 or 13 strength, a real match for my Me 109s.
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