Turn 54 – July 27, 1942
Morris retreats from the forests west of Moscow and sets up a new defense. This withdrawal will save some units and ensure that I can’t easily turn his flank again. But in doing so the Russians surrender many hexes of defensible terrain to the Germans. Morris also abandons several cities—his infantry forces must really be wearing thin with all the casualties they suffered and the massive tank production effort. Soviet tanks are just dead weight at this point; I have not given Morris an opportunity to use them the way he wants to.
This turn we will continue to grind toward Moscow. I expect it should fall in another 2 turns max, perhaps next turn. Then maybe we will have time to deal with the threat of the powerful Red Army in the south…
In England, Morris’s stranded fighter attacks my BB but does not manage to sink it. I believe he could have evacuated the fighter to Keflavik, but I will take the opportunity to knock free steps off with my para while given the opportunity. The main assault on British troops still in Scotland is scheduled to begin next turn. I should not even need air support with enemy supply and morale dropping quickly.
Some nice tank upgrades were researched in the past couple turns: blitzkrieg lv. 3 and armour lv. 2. So my tanks are once again on par with their Russian counterparts. It is clear that Morris has focused his research on tanks, so I will likely never have technological superiority. But organization and air support mean my tanks will win in a head-to-head engagement, at least for the moment. Morris’s early tank research has also come at the expense of other areas. For example, his infantry does not even have fixed defenses lv. 2 yet, which is making this campaign much easier.
I also get industry lv. 4 – PP production is 185 per turn and rising! And oil is up to 61 per turn, which is nice because levels are pretty low right now.
USSR North
USSR South (post-turn only)
Final Tally: 3 corps and 1 garrison destroyed, plus 2 corps cut off. Total value including pocketed units = 190. Not that much, but we are closing in on the Soviet capital! That’s a 15PP per turn swing once it recovers to full production for me.