[GJS_BA] Invasion

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GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

k9mike wrote:Don't get it Jon...If you simpley won the map...How is the unit dissolved?? It still had units when game ended, and there was a place to retreat to...Wouldn't it just retreat to Pegasus??
I thought units only got dissolved if they were totally destroyed in the scenario, and or had no where to retreat to.
Hi Mike, Good question. Just went back to double check the Rulebook. Yes, the dissolution rule is still there... Section 19.1...
In Colombelles, Germans hold all five flags at the end of German turn 3. The next turn is Brit turn 2, so no more moves are allowed...
GJS Rulebook v1.2 wrote:19-DISSOLUTION
19.1 When a BG is dissolved, [it] temporarily disappears from the strategic map. BG dissolution is performed in four possible cases:
i. the defender or attacker BG does not take any flag
ii. the defender or attacker BG loses all units [on the map]
iii. the [loser] cannot withdraw after the battle
iv. one side decides voluntarily to dissolve a BG (if not isolated)(does not involve additional loss)
Hmmm... I had completely forgotten about Rule 19.1.iv... If I'd realised that was there, and I'd known what was happening in Hermanville, I would have tried to persuade Granfali to negotiate for 19.1.iv... Doh! :oops:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

Oh....Ok. I didn't know about the 5 flag rule. ;)
As far as the reinforce question...think it should go along the lines of how we were saying...that should have access to All forces in your Pool....Right??
So...is there any diff in getting dissolved in diff ways??
Also....where will 3/6 come back on map since it was AB?? Next to Merville?? Can't remember name of town.
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

Hey Mike, sorry can't do clever quoting format. Am on mobile...

1. Sure u knew about 5 flags. It's the reason we kept pushing Random and GWSU to go for 5th flags, remember? They're darned good at it too. They crucified G's VG BGs ;-)
2. I think dissolution is always the same, with the one exception of voluntary (19.1.iv above) when the dissolved BG suffers no penalties. Probably intended to get weak units out of the way
3. Not sure where 3/6 will come back. But since it reinforces with armour, I assume you can choose to bring it back into any Allied owned coastal square... Is that right G?
4. Agreed. My assumption is force selection permits both sides to mix and match anything in their pools. Granfali will confirm? One thing's for sure, I'd have a lot more PzIVs and fewer PzIIIs in Lebisey than I do right now, lol...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

Jon, on the dissolve thing...the line you have underlined...Maybe it should be reworded. Because Random "Did" take some flags...just didn't hold on to them. I know its just a play on words...But, you start the map where you have atleast one flag that is yours.
As far as the bringing the forces back into play on the beach area...wonder if you can temp double stack units coming ashore...to have them move up on the coming turn??
Mike
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

k9mike wrote:Jon, on the dissolve thing...the line you have underlined...Maybe it should be reworded. Because Random "Did" take some flags...just didn't hold on to them. I know its just a play on words...But, you start the map where you have atleast one flag that is yours.
Interesting point Mike, That issue has never come up in any of our dissolutions before, but for accuracy's sake, you're right that we should improve the wording... Let's ask Granfali to update 19.1.i to "the losing BG holds no flags at the end of the game (2 turns remaining, without moving)".

Luckily, for this round of Colombelles, it wouldn't have made any difference to the dissolution of 3/6. Phew! Because it was a Brit defence, Random started with 4 flags. He did try to take the only flag that he didn't start with, my HQ flag, but was unlucky because I'd got a flamethrower waiting for him... Freshly roasted para, yum! 8)

And as I moved forwards, I kept flameys and engineers sitting on the flags that I'd taken, so he was never able to take one of his lost flags back... He did try, and was unlucky to run into some of my flameys defending buildings... I've gotta say, this was a MUCH tougher game than the stats suggest...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

k9mike wrote:As far as the bringing the forces back into play on the beach area...wonder if you can temp double stack units coming ashore...to have them move up on the coming turn??
I think the gist of it is that you can double stack during a move, but you cannot be double stacked between moves... So you could have several units in the same sector during a period, eg. June 8th PM, but they all must finish June 8th PM in different sectors...

Am v curious about what you're trying to do? :?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

I think the only small issue you'll face with 3/6 is that landing on a beach is considered to be a move...
But you guys "own" so much beachfront now that you have plenty of options... to bring it back in the south, or to send strong paras to help out in the north... It would annoying if I'd done you a favour to get there faster, lol...
Last edited by GottaLove88s on Mon Oct 22, 2012 4:27 pm, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

GottaLove88s wrote:I think the only small issue you'll face with 3/6 is that landing on a beach is considered to be a move...
But you guys "own" so much beachfront now that you have plenty of options... to bring it back in the south, or to send strong paras to help out in the north... It would annoying if I'd done you a favour to get their faster, lol...
LOL>...Hey, good point...Thanks. :mrgreen:
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

k9mike wrote:LOL>...Hey, good point...Thanks. :mrgreen:
Don't you dare!! :twisted:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Granfali
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Re: [GJS_BA] Invasion

Post by Granfali »

Sorry guys, short time here lately due to work...

-GL88, excellent news in Colombelles. Congratulations!!! ;)
-19.1 rule: sorry for my english, could be more exact "hold at the end of the battle instead" of "take". At the end of the game we check the flags, if a side doesn't hold any flag BG is dissolved. Clear now?
-BG are reinforced where they are, if BG is on Thaon and it is reinforced on Thaon, and it remains on Thaon.
-Overstacking during movement have to be forbidden for the next turn (I have to indicate this change in the rulebook), because I discover executing the orders of this turn that two or more BGs (from a same side) can finish their movement in the same area... and that is not possible. So I need time to think about this for the next turn ok?
-Any british dissolved BG can appears next AM turn (9AM in this case) on any coastal area except from Merville.

I hope I have clarified something... no time for more... :(
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Re: [GJS_BA] Invasion

Post by Granfali »

8 AM Thaon Meeting Engagement

Granfali vs morge4

Ceasefire. Map held by german side. 231 / 50 Withdraws.

Casualties

Germans - I/22/21Pz
1 PzIII
2 PzIV G
1 251/1
1 Scout

British - 231/50
2 Firefly
1 Mortar
4 Infantry
2 Scout

PS: edited to change player morge4 for random27
Last edited by Granfali on Sun Oct 28, 2012 11:48 am, edited 1 time in total.
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

Granfali, I understand the double stack rule pretty good...I will ensure it does not effect any units on finally movement phase. There should not be a case where it needs to be eliminated from a turn.
Things are getting difficult enough in moving units, with more coming into play.... :wink:
Mike
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Re: [GJS_BA] Invasion

Post by k9mike »

New Update for the game...Make sure you guys update before playing again...Need to be all on the same page... :wink:
Any Updates on Game Progress??
Granfali
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Re: [GJS_BA] Invasion

Post by Granfali »

8 AM Bayeux Meeting Engagement

Granfali vs morge4

Battle finished. Map held by german side. 69 / 50 dissolved.

Casualties

Germans - 901/Lehr
1 Puma
2 Infantry
1 251/1
1 Stug III
1 Flamethrower
2 Engineer

British - 69/50
4 Sherman
2 Carrier
1 Engineer
1 Vickers
2 Firefly
2 Mortar
1 Piat
4 Infantry
1 Flamethrower
Granfali
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Re: [GJS_BA] Invasion

Post by Granfali »

k9mike wrote:Any Updates on Game Progress??
Only Lebisey Woods battle to finish 8AM turn. Status of that battle???
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

Granfali wrote:
k9mike wrote:Any Updates on Game Progress??
Only Lebisey Woods battle to finish 8AM turn. Status of that battle???
Interesting battle. Tough map. I reckon we're about halfway thru. Turn with Random for now. Will check again when am back tonight...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Granfali
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Re: [GJS_BA] Invasion

Post by Granfali »

Let's go guys!!! We have to finish this turn. A battle should not last more than two weeks, otherwise this can be eternal... :?
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

Granfali wrote:Let's go guys!!! We have to finish this turn. A battle should not last more than two weeks, otherwise this can be eternal... :?
As I PM replied u an hour ago, I believe Random is pretty busy because he's taking a day or so to return each turn. If u like I can surrender so we can just get on? Let me know? Hehe I won't bother replying to ur emails if u'r not going to read 'em G! ;-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

Where did 231/50 withdraw to?? Creully or Tailleville?
I know that Random is busy...But, not sure exactly what is the deal. You could always Surrender and throw us a bone...We did get our Ass's kicked this round. lol
What is everyone's impressions on the new changes?? Need to know, I have not played yet with them and want to know if there are any thoughts about any tweaks...Or, just leave things the way they are.
One of the things that bugs me is the "Weather"...Really think we should atleast get a couple Typhoon Bonus' even on foul weather....
Or, we should have just used how the weather was for "Real" during the "Real" Campaign...just a thought.
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Re: [GJS_BA] Invasion

Post by Granfali »

GottaLove88s wrote:As I PM replied u an hour ago, I believe Random is pretty busy because he's taking a day or so to return each turn. If u like I can surrender so we can just get on? Let me know? Hehe I won't bother replying to ur emails if u'r not going to read 'em G! ;-)
I readed it GL88 but I prefered to answer in the forum, so everybody could read it. You are free to surrender if that is your wish....
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