[MOD] Roma Victor! 2 - DLC 3 (23/12/13)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Thanks guys. There are only 3 (hard?) scenarios left to finish this mod.
Then i continu with GTPG v2.0.
Then i continu with GTPG v2.0.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 239
- Joined: Mon Nov 28, 2011 8:25 pm
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
I am EWO ready for both!nikivdd wrote:Thanks guys. There are only 3 (hard?) scenarios left to finish this mod.
Then i continu with GTPG v2.0.
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Progress update.
Beta 3 will include the next scenario: Cairobis (US and UK attack from the Middle East into Egypt). The expanded italian unit efile will also receive an update.
Corrected error in the efile for Fiat CR.25 (typo that caused updating to this model to be costly).
New units that were used by the italians: M.S.406 (placeholder) and Bf110c.
More new units: 1936 variants for infantry, alpini and cavalry / SMG Modello 35 / 1936 and 39 variants for the genio guastatori / L3/33 and Breda BA.65bis.
The 1936 variants have no purpose in the Italian Africa Korps mod, but are needed for the upcoming Roma Victor! mod.
Beta 3 will include the next scenario: Cairobis (US and UK attack from the Middle East into Egypt). The expanded italian unit efile will also receive an update.
Corrected error in the efile for Fiat CR.25 (typo that caused updating to this model to be costly).
New units that were used by the italians: M.S.406 (placeholder) and Bf110c.
More new units: 1936 variants for infantry, alpini and cavalry / SMG Modello 35 / 1936 and 39 variants for the genio guastatori / L3/33 and Breda BA.65bis.
The 1936 variants have no purpose in the Italian Africa Korps mod, but are needed for the upcoming Roma Victor! mod.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
a question nik
I am learning to use the editor of your great missions.
analyzing the training mission, how do you give 4000 prestige points to the Italians? how do you put the tanks to capture hexes on A,
Where can I find these instructions on capturing units?
Nik thank you very much! you're the top
I am learning to use the editor of your great missions.
analyzing the training mission, how do you give 4000 prestige points to the Italians? how do you put the tanks to capture hexes on A,
Where can I find these instructions on capturing units?
Nik thank you very much! you're the top
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
1)The 4200PP are placed in the campaign.pzdat file:massi wrote:a question nik
I am learning to use the editor of your great missions.
analyzing the training mission, how do you give 4000 prestige points to the Italians? how do you put the tanks to capture hexes on A,
Where can I find these instructions on capturing units?
Nik thank you very much! you're the top
2)# This file contains Panzer Corps campaign structure
FormatVersion 1
# Entry points
# Name Label in campaign path Description Side Nation Starting prestige Display name
Start 1 Italian Korps 0 5 4200 CI:A Corpo italiano dell'africa
Hex marked with A (where the structure stands) = edit/ zones/ allocate zone 1 to this hex
Hex marked with B: place a unit and edit trigger of the unit: number of allied units in zone 1 = 0
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
thanks nik
but I'm missing some details...
step 1 is ok
when I open your map in editor (Training.pzscn), to better understand how it is made
I see that:
but in step 3...
but I'm missing some details...

nikivdd wrote:1)The 4200PP are placed in the campaign.pzdat file:
step 1 is ok

when I open your map in editor (Training.pzscn), to better understand how it is made
I see that:
step 2 oknikivdd wrote:2)Hex marked with A (where the structure stands) = edit/ zones/ allocate zone 1 to this hex
but in step 3...
in Training.pzscn Where can I find this trigger? I do not find this triggernikivdd wrote:3)Hex marked with B: place a unit and edit trigger of the unit: number of allied units in zone 1 = 0

Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
massi wrote:thanks nik
but I'm missing some details...
nikivdd wrote:1)The 4200PP are placed in the campaign.pzdat file:
step 1 is ok![]()
when I open your map in editor (Training.pzscn), to better understand how it is made
I see that:step 2 oknikivdd wrote:2)Hex marked with A (where the structure stands) = edit/ zones/ allocate zone 1 to this hex
but in step 3...in Training.pzscn Where can I find this trigger? I do not find this triggernikivdd wrote:3)Hex marked with B: place a unit and edit trigger of the unit: number of allied units in zone 1 = 0

Prego

https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
troppo bravo e davvero il migliore!
Over the top!
I'm too noob
Over the top!
I'm too noob

Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
The italian units extended efile has been updated.
Italian Afrika Korps v1.0 has been released (15 scenarios).
And last but not least the Roma Victor! mod is finished and released (20 scenarios):
01) Training (geman blue team as a sparring partner), chance to take the Re.2000-001 fighter
02) Malaga (against the spanish republicans) (updated from Italian Campaign v0.60)
03) Albania ("liberate" Albania from Yugoslavia) (updated from Italian Campaign v0.60)
04) Nice (take the french city of Nice before the armistice), a CharB1(f) and a Somua S35(f) are capturable (updated from Italian Campaign v0.60)
05) Training2 (desert training against Vichy France), chance to take another CharB1(f)
06) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
07) Greece (can you take Greece without german assistance?)
08) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
09) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
10) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
11) Crusader (retreat to El Agheila)
12) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
13) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
14) El Alamein (open the door into Egypt)
15) Cairo (claim the land of the Pharaohs), a Churchill Mk.IV and a Valentine Mk.IV are capturable, several POW camps to liberate
16) Ethiopia (retake it from the British), starts with a core Cromwell Mk.IV
17) East Africa (from Nairobi to Quelimana)
18) South Africa (US on the prawl), a Cromwell Mk.VII and a Spitfire XI are capturable
19) Cairobis (allied counteroffensive)
20) Middle East (secure the Middle East for the Italian Empire)
All download links are available in the first window!
Italian Afrika Korps v1.0 has been released (15 scenarios).
And last but not least the Roma Victor! mod is finished and released (20 scenarios):
01) Training (geman blue team as a sparring partner), chance to take the Re.2000-001 fighter
02) Malaga (against the spanish republicans) (updated from Italian Campaign v0.60)
03) Albania ("liberate" Albania from Yugoslavia) (updated from Italian Campaign v0.60)
04) Nice (take the french city of Nice before the armistice), a CharB1(f) and a Somua S35(f) are capturable (updated from Italian Campaign v0.60)
05) Training2 (desert training against Vichy France), chance to take another CharB1(f)
06) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
07) Greece (can you take Greece without german assistance?)
08) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
09) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
10) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
11) Crusader (retreat to El Agheila)
12) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
13) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
14) El Alamein (open the door into Egypt)
15) Cairo (claim the land of the Pharaohs), a Churchill Mk.IV and a Valentine Mk.IV are capturable, several POW camps to liberate
16) Ethiopia (retake it from the British), starts with a core Cromwell Mk.IV
17) East Africa (from Nairobi to Quelimana)
18) South Africa (US on the prawl), a Cromwell Mk.VII and a Spitfire XI are capturable
19) Cairobis (allied counteroffensive)
20) Middle East (secure the Middle East for the Italian Empire)
All download links are available in the first window!
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
grandissimo! great!
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
deus ex machina...... 

-
- Lieutenant Colonel - Fw 190A
- Posts: 1177
- Joined: Wed Sep 07, 2011 1:16 am
- Location: Quakertown,PA. THE US OF A
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Thank You
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
A pleasure as always 
I forgot to mention that the M.S.406 is a placeholder for the time being. Bebro is going to provide a much more suitable png.
Also the beta3 never came, i just finished it to the end(?).

I forgot to mention that the M.S.406 is a placeholder for the time being. Bebro is going to provide a much more suitable png.
Also the beta3 never came, i just finished it to the end(?).
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
-
- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v








Richard
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Nikivdd, I see you have the same problem as me.
The question marks do not appear.
My experience has been: Other players cannot read the map if played in MP.
Only way to fix it is by loading up a stock map and then your map. Then ? marks show up and after a save using this technique, the map can be played as MP.
The question marks do not appear.
My experience has been: Other players cannot read the map if played in MP.
Only way to fix it is by loading up a stock map and then your map. Then ? marks show up and after a save using this technique, the map can be played as MP.
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
The scenarios won't work in MP as they are now. No axis units, prestige, victory conditions. I made the campaign for SP, didn't put any time in MP.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Units: (purchaseable/switchable/capturable/bonus)









Note: the M.S.406 is yet another masterpiece from Bebro.
The next update will include this icon (to replace its placeholder).









Note: the M.S.406 is yet another masterpiece from Bebro.
The next update will include this icon (to replace its placeholder).
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
You could use this from my AT and AA Mod.
It's a slightly different color and works well to distinguish the AB41
It's a slightly different color and works well to distinguish the AB41
- Attachments
-
- Italian_AB_41.png (25.34 KiB) Viewed 5232 times
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Thanks Razz. A great looking unit for the next updateRazz1 wrote:You could use this from my AT and AA Mod.
It's a slightly different color and works well to distinguish the AB41

Much appreciated.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ