[MOD] Roma Victor! 2 - DLC 3 (23/12/13)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Sidi Barrani.

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nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Scenario 1: Training

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4200 PP. 18 units to purchase.

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75mm 75/32 switchable.
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Thanks to Guille, i managed to expand the database further.
The screenshots show purchasable (incl. switchable), capturable and bonus units.

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What the hell are those russian tanks doing there? In a few scenario's you get the opportunity at the deployment phase to purchase a captured russian tank from the eastern front.
They will not be cheap (refit,repaint,transport,etc) :lol:
And i never had such a tidy efile :lol: :lol: :lol:
morge4
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Re: [MOD] Italian Africa Korps

Post by morge4 »

Cool, I like the mortar unit (like in the USMC campaing for the Japanese) but I don't see it in the unit pics??? Am I missing it?

Looking forward to plahing this one.
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

morge4 wrote:Cool, I like the mortar unit (like in the USMC campaing for the Japanese) but I don't see it in the unit pics??? Am I missing it?

Looking forward to plahing this one.
There are two mortar (mortaio) units there in the artillery row.
rezaf
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Re: [MOD] Italian Africa Korps

Post by rezaf »

Nice to see some of my old units getting some use, even though our newer units creators - especially Bebro - have set much higher standards by now.
I'm sure this will be great. 8)
_____
rezaf
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

rezaf wrote:Nice to see some of my old units getting some use, even though our newer units creators - especially Bebro - have set much higher standards by now.
I'm sure this will be great. 8)
_____
rezaf
Your units haven't lost anything of their charm :) I'm very happy to use them in the mod :P
As GTPG went on vacation until half october, i'm having the fun of my life testing the scenarios of this mod before i leave on vacation ;)
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

A little scenario list update:

01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Scenario 3: El Agheila 1

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Scenario 4: El Agheila 2

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Scenario 5: Halfaya

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nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Scenario 6: Crusader

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Scenario 7: Gazala

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airbornemongo101
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Re: [MOD] Italian Africa Korps

Post by airbornemongo101 »

Lookin' good Nico...can't wait
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
airbornemongo101
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Re: [MOD] Italian Africa Korps

Post by airbornemongo101 »

nikivdd wrote:
airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
Awesome
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Scenario list (WIP):

01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Tobruk

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nikivdd
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Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09

Post by nikivdd »

IAK beta 1 is now available.
This is a campaign for Italy only! You core consists solely out of italian equipment and what it can scavenge on the battlefields. The only exception are the T-34's that were captured at the eastern front (and at a high price transported to North Africa). Expanded italian unit database!

01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable

Keep a savegame at Tobruk, if you decide to continu the campaign when the next part becomes available.
Get the beta 1 here:
http://speedy.sh/Mz9MK/IAC-30-09-12beta1.rar

Unzip in \documents\mygames\panzer corps\mods and your GME Mods folder. Feedback welcome.
bebro
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Re: [MOD] Italian Africa Korps

Post by bebro »

nikivdd wrote:
airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
You're really fast. Lookin' good! :)
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

bebro wrote:
nikivdd wrote:
airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
You're really fast. Lookin' good! :)
Thanks :) It is something different than toying around with german units.
guille1434
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Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09

Post by guille1434 »

Nikivdd: Great work! I like you included the 149/40 artillery. Italians were lacking some heavy cannon like those!

In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...

Thanks for all you are giving to this community!

PS: Received the PM with GTPG v2.0 beta (2012-09-29). Thanks!!!
Attachments
Strongpoint_Big.png
Strongpoint_Big.png (25.54 KiB) Viewed 10060 times
Strongpoint.png
Strongpoint.png (15.88 KiB) Viewed 10060 times
nikivdd
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Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09

Post by nikivdd »

guille1434 wrote:Nikivdd: Great work! I like you included the 149/40 artillery. Italians were lacking some heavy cannon like those!
In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...
Thanks for all you are giving to this community!
There are at least enough artillery units to chose from. I have several different ones in my testcore.
Thanks for the strongpoint icon. Will use it for the italians.
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