[MOD] Roma Victor! 2 - DLC 3 (23/12/13)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: [MOD] Italian Africa Korps
Sidi Barrani.


Re: [MOD] Italian Africa Korps
Scenario 1: Training

(click to enlarge)
4200 PP. 18 units to purchase.

(click to enlarge)
75mm 75/32 switchable.
(click to enlarge)
4200 PP. 18 units to purchase.
(click to enlarge)
75mm 75/32 switchable.
Re: [MOD] Italian Africa Korps
Thanks to Guille, i managed to expand the database further.
The screenshots show purchasable (incl. switchable), capturable and bonus units.









What the hell are those russian tanks doing there? In a few scenario's you get the opportunity at the deployment phase to purchase a captured russian tank from the eastern front.
They will not be cheap (refit,repaint,transport,etc)
And i never had such a tidy efile

The screenshots show purchasable (incl. switchable), capturable and bonus units.









What the hell are those russian tanks doing there? In a few scenario's you get the opportunity at the deployment phase to purchase a captured russian tank from the eastern front.
They will not be cheap (refit,repaint,transport,etc)
And i never had such a tidy efile
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morge4
- Brigadier-General - Elite Grenadier

- Posts: 2114
- Joined: Fri Apr 29, 2011 2:56 pm
- Location: Penalty Box
- Contact:
Re: [MOD] Italian Africa Korps
Cool, I like the mortar unit (like in the USMC campaing for the Japanese) but I don't see it in the unit pics??? Am I missing it?
Looking forward to plahing this one.
Looking forward to plahing this one.
Re: [MOD] Italian Africa Korps
There are two mortar (mortaio) units there in the artillery row.morge4 wrote:Cool, I like the mortar unit (like in the USMC campaing for the Japanese) but I don't see it in the unit pics??? Am I missing it?
Looking forward to plahing this one.
Re: [MOD] Italian Africa Korps
Nice to see some of my old units getting some use, even though our newer units creators - especially Bebro - have set much higher standards by now.
I'm sure this will be great.
_____
rezaf
I'm sure this will be great.
_____
rezaf
Re: [MOD] Italian Africa Korps
Your units haven't lost anything of their charmrezaf wrote:Nice to see some of my old units getting some use, even though our newer units creators - especially Bebro - have set much higher standards by now.
I'm sure this will be great.![]()
_____
rezaf
As GTPG went on vacation until half october, i'm having the fun of my life testing the scenarios of this mod before i leave on vacation
Re: [MOD] Italian Africa Korps
A little scenario list update:
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
Re: [MOD] Italian Africa Korps
Scenario 3: El Agheila 1

Scenario 4: El Agheila 2

Scenario 5: Halfaya

Scenario 4: El Agheila 2
Scenario 5: Halfaya
Re: [MOD] Italian Africa Korps
Scenario 6: Crusader

Scenario 7: Gazala

Scenario 7: Gazala
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airbornemongo101
- Lieutenant Colonel - Fw 190A

- Posts: 1177
- Joined: Wed Sep 07, 2011 1:16 am
- Location: Quakertown,PA. THE US OF A
Re: [MOD] Italian Africa Korps
Lookin' good Nico...can't wait
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Re: [MOD] Italian Africa Korps
The 8th scenario is almost done. Then i'll release what i have sofar.airbornemongo101 wrote:Lookin' good Nico...can't wait
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airbornemongo101
- Lieutenant Colonel - Fw 190A

- Posts: 1177
- Joined: Wed Sep 07, 2011 1:16 am
- Location: Quakertown,PA. THE US OF A
Re: [MOD] Italian Africa Korps
Awesomenikivdd wrote:The 8th scenario is almost done. Then i'll release what i have sofar.airbornemongo101 wrote:Lookin' good Nico...can't wait
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Re: [MOD] Italian Africa Korps
Scenario list (WIP):
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09
IAK beta 1 is now available.
This is a campaign for Italy only! You core consists solely out of italian equipment and what it can scavenge on the battlefields. The only exception are the T-34's that were captured at the eastern front (and at a high price transported to North Africa). Expanded italian unit database!
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
Keep a savegame at Tobruk, if you decide to continu the campaign when the next part becomes available.
Get the beta 1 here:
http://speedy.sh/Mz9MK/IAC-30-09-12beta1.rar
Unzip in \documents\mygames\panzer corps\mods and your GME Mods folder. Feedback welcome.
This is a campaign for Italy only! You core consists solely out of italian equipment and what it can scavenge on the battlefields. The only exception are the T-34's that were captured at the eastern front (and at a high price transported to North Africa). Expanded italian unit database!
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
Keep a savegame at Tobruk, if you decide to continu the campaign when the next part becomes available.
Get the beta 1 here:
http://speedy.sh/Mz9MK/IAC-30-09-12beta1.rar
Unzip in \documents\mygames\panzer corps\mods and your GME Mods folder. Feedback welcome.
Re: [MOD] Italian Africa Korps
You're really fast. Lookin' good!nikivdd wrote:The 8th scenario is almost done. Then i'll release what i have sofar.airbornemongo101 wrote:Lookin' good Nico...can't wait
Re: [MOD] Italian Africa Korps
Thanksbebro wrote:You're really fast. Lookin' good!nikivdd wrote:The 8th scenario is almost done. Then i'll release what i have sofar.airbornemongo101 wrote:Lookin' good Nico...can't wait
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09
Nikivdd: Great work! I like you included the 149/40 artillery. Italians were lacking some heavy cannon like those!
In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...
Thanks for all you are giving to this community!
PS: Received the PM with GTPG v2.0 beta (2012-09-29). Thanks!!!
In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...
Thanks for all you are giving to this community!
PS: Received the PM with GTPG v2.0 beta (2012-09-29). Thanks!!!
- Attachments
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- Strongpoint_Big.png (25.54 KiB) Viewed 10060 times
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- Strongpoint.png (15.88 KiB) Viewed 10060 times
Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09
There are at least enough artillery units to chose from. I have several different ones in my testcore.guille1434 wrote:Nikivdd: Great work! I like you included the 149/40 artillery. Italians were lacking some heavy cannon like those!
In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...
Thanks for all you are giving to this community!
Thanks for the strongpoint icon. Will use it for the italians.



