The Elite Units Mod ----Patch 1.24 and LOV compatibility
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Administrative Corporal - SdKfz 251/1
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Naughty......No. They were all after my time. Anti-submarine patrols, Early warning (DEW Line extension), Research and development were my assignments in both the Atlantic and Pacific Fleet. Stationed as far North as Alaska and Iceland. South to the Equator. West to the Marshal Islands and East to Beruit (SP?). Period of service from 1949 to 1968
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- Sergeant - 7.5 cm FK 16 nA
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Chief, your service dates indicate you are about my Dad's age... Interesting. Must be a Cold War Warrior? I used to fly into Adak and Shemya (in the Aleutian Island of Alaska) on what we called a "Chain Run," to bring supplies like fresh fruit or mail. Unusual planes on those tarmacs...
Those darned little red foxes used to climb up the crew ladder of my C-141 and steal our box lunches any time I was distracted.
Those darned little red foxes used to climb up the crew ladder of my C-141 and steal our box lunches any time I was distracted.

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- Private First Class - Opel Blitz
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Re: The Elite Units Mod ----Patch 1.10 compatibility
I still have that problem. I have PC 1.10.airbornemongo101 wrote: None,,and I mean none of the units have any movement sounds and the firing sounds are screwed up when the Mod is enabled.
I just triple checked the files....
All appears to be ok.....what did I do wrong?. Is there another step due to 1.10 that I'm not aware of?
When mod is disabled all sounds come back...
First i Installd the Elite Mod via GME, then RSM Redux an RSM Redux Sfx via GME. Downloaded all the new mod-versions
Result: all new units without movement- and fireing sounds

By the way: your mods are so addictive, i got an Tenosynovitis in my mouse-hand

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- Panzer Corps Map Designer
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Try the following:obi wrote:I still have that problem. I have PC 1.10.airbornemongo101 wrote: None,,and I mean none of the units have any movement sounds and the firing sounds are screwed up when the Mod is enabled.
I just triple checked the files....
All appears to be ok.....what did I do wrong?. Is there another step due to 1.10 that I'm not aware of?
When mod is disabled all sounds come back...
First i Installd the Elite Mod via GME, then RSM Redux an RSM Redux Sfx via GME. Downloaded all the new mod-versions
Result: all new units without movement- and fireing soundsHave I missed something?
By the way: your mods are so addictive, i got an Tenosynovitis in my mouse-hand
Disable the Elite Unit mod in GME
Copy the content from the audio folder of your vanilla install to the audio folder of the Elite Unit mod (the Elite Unit mod folder that is loaded into GME)
Enable the Elite Unit mod in GME
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Re: The Elite Units Mod ----Patch 1.10 compatibility
The new version of RSM Redux (1.10) is not compatible with any mod that use custom units.obi wrote: I still have that problem. I have PC 1.10.
First i Installd the Elite Mod via GME, then RSM Redux an RSM Redux Sfx via GME. Downloaded all the new mod-versions
Result: all new units without movement- and fireing soundsHave I missed something?
If any modder want to use the new version of Redux it has to integrate the sound mod and adapt it on their mods. I can help in that task.
I was already beginning to have compatibility issues between several mods, because they were using the same filename for different units.
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- Lieutenant Colonel - Fw 190A
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Right now RSM 1.10 and Elite Units 1.10 are not compatible.obi wrote:I still have that problem. I have PC 1.10.airbornemongo101 wrote: None,,and I mean none of the units have any movement sounds and the firing sounds are screwed up when the Mod is enabled.
I just triple checked the files....
All appears to be ok.....what did I do wrong?. Is there another step due to 1.10 that I'm not aware of?
When mod is disabled all sounds come back...
First i Installd the Elite Mod via GME, then RSM Redux an RSM Redux Sfx via GME. Downloaded all the new mod-versions
Result: all new units without movement- and fireing soundsHave I missed something?
By the way: your mods are so addictive, i got an Tenosynovitis in my mouse-hand
Hopefully next week I will have time to get w/ VPaulus and make Elite Units compatible /w RSM,right now if you want to use Elite Units you have to use the vanilla sounds....sorry
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
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Always remember, Never Forget:
Box 8087
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- Private First Class - Opel Blitz
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Re: The Elite Units Mod ----Patch 1.10 compatibility
It´s working, thanks!nikivdd wrote: Try the following:
Disable the Elite Unit mod in GME
Copy the content from the audio folder of your vanilla install to the audio folder of the Elite Unit mod (the Elite Unit mod folder that is loaded into GME)
Enable the Elite Unit mod in GME

Now i have to decide if i play the GTPG Mod with RSM, or your Mod with the vanilla Sounds...


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- Panzer Corps Map Designer
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Re: The Elite Units Mod ----Patch 1.10 compatibility
I'm glad it works. I seem to forget to write a lot lately LOL. I came up with the suggestion after i checked the efx file of the mod. At least in the meantime the vanilla sounds is better than no sounds until Bob and Paulo bring the efx file up to RSM speedobi wrote:It´s working, thanks!nikivdd wrote: Try the following:
Disable the Elite Unit mod in GME
Copy the content from the audio folder of your vanilla install to the audio folder of the Elite Unit mod (the Elite Unit mod folder that is loaded into GME)
Enable the Elite Unit mod in GME![]()
Now i have to decide if i play the GTPG Mod with RSM, or your Mod with the vanilla Sounds...![]()

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- Sergeant - 7.5 cm FK 16 nA
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Mongo man ~
I switched a 12.8 cm Flak 40 unit from AA to AT mode after an unfortunate encounter with a nasty IS-2. He moved in next to me (adjacent city hex)... Well, the Mod allowed me to switch to the other mode but when I tried to fire upon my new Bolshevik Tovarich neighbor... nada, nothing. And, yes, I had ample ammo.
Maybe I am doing something wrong
but maybe not. Will look in the pzeqp file for an answer but thought you'd want to know anyway.
Love the Mod!
Your brother from another branch.
I switched a 12.8 cm Flak 40 unit from AA to AT mode after an unfortunate encounter with a nasty IS-2. He moved in next to me (adjacent city hex)... Well, the Mod allowed me to switch to the other mode but when I tried to fire upon my new Bolshevik Tovarich neighbor... nada, nothing. And, yes, I had ample ammo.
Maybe I am doing something wrong

Love the Mod!
Your brother from another branch.
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- Lieutenant Colonel - Fw 190A
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Did it not fire totally ?or was the animation screwed up
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Sergeant - 7.5 cm FK 16 nA
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Re: The Elite Units Mod ----Patch 1.10 compatibility
It did not fire at all ~ just nothing.
Sorry for being incomplete

Sorry for being incomplete


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- Lieutenant Colonel - Fw 190A
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Re: The Elite Units Mod ----Patch 1.10 compatibility
naughtybalrog wrote:It did not fire at all ~ just nothing.
Sorry for being incomplete![]()
I already see what I did wrong....I forgot to add the land attack into the AT version.
Give me 5 mins and I will fix it and post the new eqp file up...I just have to calculate the land fire attirbutes and add them in for all three branches
Sorry bro..fix coming up
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Lieutenant Colonel - Fw 190A
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Well ,thanks to the #1 LoadMaster in the community one of my screwups has been identified and fixed
I forgot to do a bunch of stuff the the 128mm flak/pak siwtches...they have been fixed and a new link added for a full download
For those who already have the mod Just pull out the equipment file out of the Elite Units 1.10 patch zip and replace the equipment file in you'r Elite Units 1.10 Mod's data folder
Here is the link for the patch http://www.mediafire.com/?yovdm2gs649wb58.
Sorry to all for my screwup and any inconvience it caused.
I forgot to do a bunch of stuff the the 128mm flak/pak siwtches...they have been fixed and a new link added for a full download
For those who already have the mod Just pull out the equipment file out of the Elite Units 1.10 patch zip and replace the equipment file in you'r Elite Units 1.10 Mod's data folder
Here is the link for the patch http://www.mediafire.com/?yovdm2gs649wb58.
Sorry to all for my screwup and any inconvience it caused.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Sergeant - 7.5 cm FK 16 nA
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Thx for the fast fix AB!
May all your jumps be over friendly LZs in daylight
May all your jumps be over friendly LZs in daylight
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- Lieutenant Colonel - Fw 190A
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Thanknaughtybalrog wrote:Thx for the fast fix AB!
May all your jumps be over friendly LZs in daylight
It must be nice being the #1 Loadmaster in the forums,of course you're the only loadmaster that's a member

....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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- Sergeant - 7.5 cm FK 16 nA
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Ya ~ which also indicates that I am the #10 Loadmaster in the forum too...
Somehow this thread just reminded me of that scene in Full Metal Jacket where Joker was sitting around on some dusty backstreet in Saigon and the long-legged gal sashayed by uttering the now timeless line...

Somehow this thread just reminded me of that scene in Full Metal Jacket where Joker was sitting around on some dusty backstreet in Saigon and the long-legged gal sashayed by uttering the now timeless line...

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- Administrative Corporal - SdKfz 251/1
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Re: The Elite Units Mod ----Patch 1.10 compatibility
You must mean his Sniper Boom boom girl friend of course, Malines don't fool with bad girls, only the ones they can take to meet their DI's.
"Rules for the Conduct under the Rules of War"
"Rules for the Conduct under the Rules of War"
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- Sergeant - 7.5 cm FK 16 nA
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Ok Chief...
"You talk the talk, do you walk the walk?"
(Adam Baldwin as Animal Motha in Full Metal Jacket)


"You talk the talk, do you walk the walk?"
(Adam Baldwin as Animal Motha in Full Metal Jacket)
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- Administrative Corporal - SdKfz 251/1
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Re: The Elite Units Mod ----Patch 1.10 compatibility
Just remember, Marines Bad A%(*, GIs Docile, AF airy, Navy Good Guys.
"We have met the enemy, and he is us" .......POGO 1946


"We have met the enemy, and he is us" .......POGO 1946
Re: The Elite Units Mod ----Patch 1.10 compatibility
I am having the issue noted earlier in that I do not have movement/firing sounds after installing this mod. I also did what was noted by copying the vanilla audio into the audio folders in the Elite Mods folder but still no sounds. Is there something else that I have missed? Thank you.