Equipment Campaign Unit Editor
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Equipment Campaign Unit Editor
Hi Guys,
I've got some time over the weekend so I'm going to update the editor to include the additional functionality introduced by 1.10. I'll post here when I have a new version released.
Cheers
Mark
I've got some time over the weekend so I'm going to update the editor to include the additional functionality introduced by 1.10. I'll post here when I have a new version released.
Cheers
Mark
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Re: Equipment Campaign Unit Editor
Great! Looking forward to it, Mark.
Re: Equipment Campaign Unit Editor
+1El_Condoro wrote:Great! Looking forward to it, Mark.
if i may add a small request/suggestion - please do not hardcode the nation names in the pull-down menu for the unit list filtering, but rather populate this list from the nations.pzdat file in the Data folder.
Thanks!
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flakfernrohr
- Colonel - Ju 88A

- Posts: 1572
- Joined: Wed Aug 03, 2011 11:56 pm
- Location: Texas
Re: Equipment Campaign Unit Editor
THIS MOD, is one of the GREAT tools of the game IMHO.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Re: Equipment Campaign Unit Editor
Hi Guys,
The new modifications are coming along nicely so I should have a version out within the next day or so. I'll also have a look at changing the handling of nation names to read directly from the nations file rather than having them hard coded. I just have to consider the ramifications of what would happen should a user radically change the nations file in such a way that it messes up the original original nations. This would mostly affect filtering so it might not be a huge issue.
Cheers
Mark
The new modifications are coming along nicely so I should have a version out within the next day or so. I'll also have a look at changing the handling of nation names to read directly from the nations file rather than having them hard coded. I just have to consider the ramifications of what would happen should a user radically change the nations file in such a way that it messes up the original original nations. This would mostly affect filtering so it might not be a huge issue.
Cheers
Mark
Re: Equipment Campaign Unit Editor
Thanks for all your work, Mark.
Re: Equipment Campaign Unit Editor
Good news! Thx for the work indeed 
Re: Equipment Campaign Unit Editor
Hi Guys,
The equipment editor part now functions properly with the new updates and I'm now just working on the EFX editor functionality. The new modifications required some GUI changes so it took a little longer than first though. Plus, I had to make sense of my old code again!!
Not long now.
Cheers
Mark
The equipment editor part now functions properly with the new updates and I'm now just working on the EFX editor functionality. The new modifications required some GUI changes so it took a little longer than first though. Plus, I had to make sense of my old code again!!
Not long now.
Cheers
Mark
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flakfernrohr
- Colonel - Ju 88A

- Posts: 1572
- Joined: Wed Aug 03, 2011 11:56 pm
- Location: Texas
Re: Equipment Campaign Unit Editor
Thank you very very much Mark. I am an avid user of your mod.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Re: Equipment Campaign Unit Editor
Ohh that is good news,
i thought that you layed down the work. Meanwhile, I started my own little projekt XD

i thought that you layed down the work. Meanwhile, I started my own little projekt XD

Re: Equipment Campaign Unit Editor
Hi Guys,
a new version of the editor has been uploaded to http://www.matrixgames.com/forums/tm.as ... =�. As always, please test before embarking on any large editing sessions.
The new version is 0.8.0 and contains the following:
Version 0.8.0
Added - Added additional functionality introducd by the 1.10 patch (usuable transports, transport categories theatres)
Added - Added additional functionality to the EFX editor introduced by the 1.10 patch (aliases)
Added - A progress counter when loading the equipment database
Added - Added GUI functionality to incorporate the new additions
Cheers
Mark
a new version of the editor has been uploaded to http://www.matrixgames.com/forums/tm.as ... =�. As always, please test before embarking on any large editing sessions.
The new version is 0.8.0 and contains the following:
Version 0.8.0
Added - Added additional functionality introducd by the 1.10 patch (usuable transports, transport categories theatres)
Added - Added additional functionality to the EFX editor introduced by the 1.10 patch (aliases)
Added - A progress counter when loading the equipment database
Added - Added GUI functionality to incorporate the new additions
Cheers
Mark
Re: Equipment Campaign Unit Editor
Hi Kerloc,Kerloc wrote:Ohh that is good news,
i thought that you layed down the work. Meanwhile, I started my own little projekt XD
I like the look. Using a tabbed interface looks pretty good and doesn't make the application look as busy as mine. I wish I had used a tabbed interface for mine rather than have separate dialogs for each utility.
Cheers
Mark



