Equipment Campaign Unit Editor

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Equipment Campaign Unit Editor

Post by mgarnett »

Hi Guys,

I've got some time over the weekend so I'm going to update the editor to include the additional functionality introduced by 1.10. I'll post here when I have a new version released.

Cheers

Mark
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2119
Joined: Tue Jun 03, 2008 9:32 am

Re: Equipment Campaign Unit Editor

Post by El_Condoro »

Great! Looking forward to it, Mark.
Radoye
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 125
Joined: Fri Mar 30, 2012 5:48 pm

Re: Equipment Campaign Unit Editor

Post by Radoye »

El_Condoro wrote:Great! Looking forward to it, Mark.
+1

if i may add a small request/suggestion - please do not hardcode the nation names in the pull-down menu for the unit list filtering, but rather populate this list from the nations.pzdat file in the Data folder.

Thanks!
flakfernrohr
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1572
Joined: Wed Aug 03, 2011 11:56 pm
Location: Texas

Re: Equipment Campaign Unit Editor

Post by flakfernrohr »

THIS MOD, is one of the GREAT tools of the game IMHO.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Re: Equipment Campaign Unit Editor

Post by mgarnett »

Hi Guys,

The new modifications are coming along nicely so I should have a version out within the next day or so. I'll also have a look at changing the handling of nation names to read directly from the nations file rather than having them hard coded. I just have to consider the ramifications of what would happen should a user radically change the nations file in such a way that it messes up the original original nations. This would mostly affect filtering so it might not be a huge issue.

Cheers

Mark
VPaulus
Slitherine
Slitherine
Posts: 8325
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Equipment Campaign Unit Editor

Post by VPaulus »

Thanks for all your work, Mark.
bebro
Slitherine
Slitherine
Posts: 4573
Joined: Sun Nov 19, 2006 12:50 pm

Re: Equipment Campaign Unit Editor

Post by bebro »

Good news! Thx for the work indeed :)
mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Re: Equipment Campaign Unit Editor

Post by mgarnett »

Hi Guys,

The equipment editor part now functions properly with the new updates and I'm now just working on the EFX editor functionality. The new modifications required some GUI changes so it took a little longer than first though. Plus, I had to make sense of my old code again!!

Not long now.

Cheers

Mark
flakfernrohr
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1572
Joined: Wed Aug 03, 2011 11:56 pm
Location: Texas

Re: Equipment Campaign Unit Editor

Post by flakfernrohr »

Thank you very very much Mark. I am an avid user of your mod.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Kerloc
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 94
Joined: Tue Sep 06, 2011 12:51 pm

Re: Equipment Campaign Unit Editor

Post by Kerloc »

Ohh that is good news,

i thought that you layed down the work. Meanwhile, I started my own little projekt XD

Image
mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Re: Equipment Campaign Unit Editor

Post by mgarnett »

Hi Guys,

a new version of the editor has been uploaded to http://www.matrixgames.com/forums/tm.as ... =&#2879489. As always, please test before embarking on any large editing sessions.

The new version is 0.8.0 and contains the following:

Version 0.8.0

Added - Added additional functionality introducd by the 1.10 patch (usuable transports, transport categories theatres)
Added - Added additional functionality to the EFX editor introduced by the 1.10 patch (aliases)
Added - A progress counter when loading the equipment database
Added - Added GUI functionality to incorporate the new additions

Cheers

Mark
mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Re: Equipment Campaign Unit Editor

Post by mgarnett »

Kerloc wrote:Ohh that is good news,

i thought that you layed down the work. Meanwhile, I started my own little projekt XD

Image
Hi Kerloc,

I like the look. Using a tabbed interface looks pretty good and doesn't make the application look as busy as mine. I wish I had used a tabbed interface for mine rather than have separate dialogs for each utility.

Cheers

Mark
Post Reply

Return to “Panzer Corps : Scenario Design”