AK UNITS - Errors and Oversights
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Re: AK UNITS - Errors and Oversights
Actually we are not consistent with naming. In short and long names we do try to be correct as much as possible but at the end many of those are abbreviations on this way or another.
sIG33 gun was mounted on many vehicles but they are not named Strmpanzer III, IV, V or something else. So it is not a question of direct series we are dealing with. Although this weapon was sometimes refered as Strmpanzer I remember it more by different name and this is what I encountered mostly in various sources. And besides that I would like name distinction at a glance. As you said in some other topic, it is on us to decide which is best.
sIG33 gun was mounted on many vehicles but they are not named Strmpanzer III, IV, V or something else. So it is not a question of direct series we are dealing with. Although this weapon was sometimes refered as Strmpanzer I remember it more by different name and this is what I encountered mostly in various sources. And besides that I would like name distinction at a glance. As you said in some other topic, it is on us to decide which is best.
Re: AK UNITS - Errors and Oversights
OK, your decision. Since these two units apparently won't be part of the same series (with discounted upgrade), this approach does make some sense. What about renaming Maultier to Panzerwerfer?
Re: AK UNITS - Errors and Oversights
Ah, I forgot to mention. It was renamed to Panzerwerfer 42.
Re: AK UNITS - Errors and Oversights
A consisting naming scheme would be indeed going with Sturmpanzer/Sturmgeschütz where its due
It becomes clearer when looking at the entire concept and familys of these guns which had the only purpose to serve as direct infantery support guns used in close combat assault support..they were not long range artillery
The Sturmpanzer Family would lay out as follows..I ignore the StuGs here
Sturmpanzer I "Bison" was mounted on a Pz.I Chassis and it was "Sturmpanzer" cause it was infantery support only...using it as support/assault gun
Sturmpanzer II was mounted on an extended Pz.II Chassis..same gun, same purpose..anyway only 15 build in Dec42 all out of service
Sturminfanteriegeschütz 33B (STuIG33B) developed to follow STuPz.II...build on chassis STuGIII ...only 24 build...12 lost at Stalingrad...Howitzer
sIG L/11 150 mm
Sturmpanzer IV "Brummbär" (Sturmpanzer43) developed on base of STuIG33B on STuGIII chasiss...same Howitzer 15cm as STuIG33B... 299 build
this a special case cause the STuPz IV was not placed under artillery command but fell under the competence of the tank force
Sturmhaubitze42 (STuH42): since more and more STuGIII were redirected from Infantery units to PzDivisions for AT purposes the STuH42
was supposed to replace the STuGIII as Infantery support gun..using a 10,5 Howitzer42 on STuGIII chassis..very bad armor penetration therefore very weak against armor
Sturmpanzer VI "Sturmtiger"...18 build
Hitler often interfered in naming schemes to fit a propaganda purpose...Storm-Tank (Sturmpanzer) is following an obvious agenda of creating a certain image.
A good example is the Sturmpanzer IV...Hilter himself ordered the naming - Alkett listed the vehicle as follows : Gerät 581 – (Alkett) sIG auf Panzer IV
Another little anecdote about the "Panzerhaubitze Wespe"
The official naming is: „leFH 18/2 auf Fahrgestell PzKpfw II (Sf)“ (Sd.Kfz. 124)
While with Führer-Order from 27.Feb 1944 Hitler forbade the usage of the name Wespe(Wasp) since this would be innapropiate for a combat vehicle...
another example is the Nashorn
Original name: 8-cm-PaK 43/1 (L/71) auf Geschützwagen III/IV (Sf) "Hornisse" (Hornet). In the same order mentioned above Hitler forbade the usage of Hornet. The vehicle then eventually got renamed Nashorn
A final word about Wehrmacht namings..there is almost always three different specifications/names for fighting vehicles
I give examples:
1. Field Name: Panzerjäger Nashorn
2. Official Heerewaffenamt Equiment listing : 8-cm-PaK 43/1 (L/71) auf Geschützwagen III/IV (Sf)
3. SdKfz Number: Sd.Kfz. 164
1. Field Name: Tiger
2. Official Heerewaffenamt Equiment listing: Panzerkampfwagen VI, Ausführung E
3. SdKfz Number: Sd.Kfz. 181
It becomes clearer when looking at the entire concept and familys of these guns which had the only purpose to serve as direct infantery support guns used in close combat assault support..they were not long range artillery
The Sturmpanzer Family would lay out as follows..I ignore the StuGs here
Sturmpanzer I "Bison" was mounted on a Pz.I Chassis and it was "Sturmpanzer" cause it was infantery support only...using it as support/assault gun
Sturmpanzer II was mounted on an extended Pz.II Chassis..same gun, same purpose..anyway only 15 build in Dec42 all out of service
Sturminfanteriegeschütz 33B (STuIG33B) developed to follow STuPz.II...build on chassis STuGIII ...only 24 build...12 lost at Stalingrad...Howitzer
sIG L/11 150 mm
Sturmpanzer IV "Brummbär" (Sturmpanzer43) developed on base of STuIG33B on STuGIII chasiss...same Howitzer 15cm as STuIG33B... 299 build
this a special case cause the STuPz IV was not placed under artillery command but fell under the competence of the tank force
Sturmhaubitze42 (STuH42): since more and more STuGIII were redirected from Infantery units to PzDivisions for AT purposes the STuH42
was supposed to replace the STuGIII as Infantery support gun..using a 10,5 Howitzer42 on STuGIII chassis..very bad armor penetration therefore very weak against armor
Sturmpanzer VI "Sturmtiger"...18 build
Hitler often interfered in naming schemes to fit a propaganda purpose...Storm-Tank (Sturmpanzer) is following an obvious agenda of creating a certain image.
A good example is the Sturmpanzer IV...Hilter himself ordered the naming - Alkett listed the vehicle as follows : Gerät 581 – (Alkett) sIG auf Panzer IV
Another little anecdote about the "Panzerhaubitze Wespe"
The official naming is: „leFH 18/2 auf Fahrgestell PzKpfw II (Sf)“ (Sd.Kfz. 124)
While with Führer-Order from 27.Feb 1944 Hitler forbade the usage of the name Wespe(Wasp) since this would be innapropiate for a combat vehicle...
another example is the Nashorn
Original name: 8-cm-PaK 43/1 (L/71) auf Geschützwagen III/IV (Sf) "Hornisse" (Hornet). In the same order mentioned above Hitler forbade the usage of Hornet. The vehicle then eventually got renamed Nashorn
A final word about Wehrmacht namings..there is almost always three different specifications/names for fighting vehicles
I give examples:
1. Field Name: Panzerjäger Nashorn
2. Official Heerewaffenamt Equiment listing : 8-cm-PaK 43/1 (L/71) auf Geschützwagen III/IV (Sf)
3. SdKfz Number: Sd.Kfz. 164
1. Field Name: Tiger
2. Official Heerewaffenamt Equiment listing: Panzerkampfwagen VI, Ausführung E
3. SdKfz Number: Sd.Kfz. 181
Re: AK UNITS - Errors and Oversights
In artillery class there are four series in the game and unlike in some other class they are categorized in series by niche they have within the game.
Those are fieled artillery, rocket artillery, self-propelled artillery and assault guns.
Assault guns have range of 1 regardless of gun used and "fortkiller" trait assigned to them.
Assault guns are StuG IIIB, StuH 42, Brummbär. They all have enclosed compartment and better ground defense than opened top artillery.
No naming was used in series recognition. Besides Wurfrahmen and Panzerwerfer which are rocket artillery all other artillery mounted on some chassis is considered self-propelled one.
In most cases we used chassis to define series but artillery class is not consistent in it because very rarely anything would be connected into series at all.
Those are fieled artillery, rocket artillery, self-propelled artillery and assault guns.
Assault guns have range of 1 regardless of gun used and "fortkiller" trait assigned to them.
Assault guns are StuG IIIB, StuH 42, Brummbär. They all have enclosed compartment and better ground defense than opened top artillery.
No naming was used in series recognition. Besides Wurfrahmen and Panzerwerfer which are rocket artillery all other artillery mounted on some chassis is considered self-propelled one.
In most cases we used chassis to define series but artillery class is not consistent in it because very rarely anything would be connected into series at all.
Re: AK UNITS - Errors and Oversights
Can't repro this issue. Anyone else having it?zappel wrote:Missing movement sound for Grenadiere.
Re: AK UNITS - Errors and Oversights
and there is the point..StuGs in general were classified assault guns yet they are in the AT section which is ok with me..dont get me wrong..but the concept of Sturmpanzers is not very well represented...uran21 wrote:In artillery class there are four series in the game and unlike in some other class they are categorized in series by niche they have within the game.
Those are fieled artillery, rocket artillery, self-propelled artillery and assault guns.
Assault guns have range of 1 regardless of gun used and "fortkiller" trait assigned to them.
Assault guns are StuG IIIB, StuH 42, Brummbär. They all have enclosed compartment and better ground defense than opened top artillery.
No naming was used in series recognition. Besides Wurfrahmen and Panzerwerfer which are rocket artillery all other artillery mounted on some chassis is considered self-propelled one.
In most cases we used chassis to define series but artillery class is not consistent in it because very rarely anything would be connected into series at all.
for example there is no way a Bison, siG33 could have the same range as fielded artillery..in fact they had very limited range due to the used gun or the inability to angle the gun a lot..
The Sturmpanzer I had a range of 4700m..not more than a 7,5cm arty piece (2hexes in game)...not due to the angle but the gun itself..so this would hold true for the sIG33 too as it uses the same gun...these are not selfpropelled artillery like the Wespe or Hummel which are real Panzerhaubitzen
same goes for the StuH42...5300m theoretical range (2 hexes which is his stat ingame)
Brummbär gun Sturmhaubitze43 5900m (has range of 1 right now)
All these should have a range of 2
Only assault guns with range 1 should be the StuGB due to its stub cannon
and Artillery 7,5cm (2hex) and everything above 3 hex
All Werfers are fine with 2 hexes
just my 2 cents on consistency

Re: AK UNITS - Errors and Oversights
I couldn't find my 'problem' elsewhere so I decided to post it here.
When I buy units, during deployment fase or gameplay, you can choose which transportation you like with infantry of artillery. When I buy tanks or planes, I still see the icon 'no transportation' (truck with a red cross) in the transportation screen. This isn't there in the original panzer corps, because transportation isn't an issue.
When I buy units, during deployment fase or gameplay, you can choose which transportation you like with infantry of artillery. When I buy tanks or planes, I still see the icon 'no transportation' (truck with a red cross) in the transportation screen. This isn't there in the original panzer corps, because transportation isn't an issue.
Re: AK UNITS - Errors and Oversights
1. In Battleaxe I received a JU 87 R SE: there was NO movement sound! BTW I love this Leopard camo, much better than for the standard "plain sandy" units.
2. British Hurricanes and Spitfires should have the browny/sandy camo as they had in reality.
3. SDKFZ 7 transport unit and the flamethrower tank are too yellow, please keep the same sand camo everywhere for German units.
2. British Hurricanes and Spitfires should have the browny/sandy camo as they had in reality.
3. SDKFZ 7 transport unit and the flamethrower tank are too yellow, please keep the same sand camo everywhere for German units.
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Re: AK UNITS - Errors and Oversights
Not solely relevant to this scenario, but as it is a higher profile place to post it.
IIRC the He177 was never an operational bomber, so should only appear very late on, if you are into the ahistorical 'what if?' area.
Balla.
IIRC the He177 was never an operational bomber, so should only appear very late on, if you are into the ahistorical 'what if?' area.
Balla.

Re: AK UNITS - Errors and Oversights
My fault, I turned the ingame sound so low that I hear the tanks but not the silent Grenadier, sorry.Rudankort wrote:Can't repro this issue. Anyone else having it?zappel wrote:Missing movement sound for Grenadiere.

Re: AK UNITS - Errors and Oversights
In the Syrian mission I had a captured Mathilda tank (description when you select the tank) but the picture was a German panzer IV.
Re: AK UNITS - Errors and Oversights
Some additions:
The G.55 Centauro (Italian fighter) has no air attack animation, only animation for ground attack. I checked the efx.pzdat file, air attack animations are blank, should be FighterWings1 I guess.
The L40 da 47/32 (Italian antitank) has a machinegun attack effect (MG1 in the efx.pzdat), should be the ATlight effect, it's an antitank gun, it has no machineguns.
The 'stealth' SE Ju 87R wihout animations/sound was already reported I see, it seems that SE_Ju_87R.png doesn't exist in the efx.pzdat, but there is a line for SE_Ju_87B.png, I changed it and it seems to work.
I also have a silly question about the Hs 129, the introduction date in pzeqp is 1.6.1943, which seems correct for that rare version with the enormous gun, but the ordinary version (still with 30mm cannon) was deployed in Tunesia on 1.12.1942, so I was a bit surprised when it didn't become available. Is this late introduction date intentional because you only put the 'big gun' version in the game? You can leave it like it is now, BTW, I am just curious.
The G.55 Centauro (Italian fighter) has no air attack animation, only animation for ground attack. I checked the efx.pzdat file, air attack animations are blank, should be FighterWings1 I guess.
The L40 da 47/32 (Italian antitank) has a machinegun attack effect (MG1 in the efx.pzdat), should be the ATlight effect, it's an antitank gun, it has no machineguns.
The 'stealth' SE Ju 87R wihout animations/sound was already reported I see, it seems that SE_Ju_87R.png doesn't exist in the efx.pzdat, but there is a line for SE_Ju_87B.png, I changed it and it seems to work.
I also have a silly question about the Hs 129, the introduction date in pzeqp is 1.6.1943, which seems correct for that rare version with the enormous gun, but the ordinary version (still with 30mm cannon) was deployed in Tunesia on 1.12.1942, so I was a bit surprised when it didn't become available. Is this late introduction date intentional because you only put the 'big gun' version in the game? You can leave it like it is now, BTW, I am just curious.
Re: AK UNITS - Errors and Oversights
Thanks for reporting these issues, fixed now. Maybe Kresimir will comment on Hs 129.ThvN wrote:Some additions:
Re: AK UNITS - Errors and Oversights
You're welcome, just doing my job...
I was amazed nobody had already reported those animation issues.
Sorry for another question, there is another thread about Germans vs. Italians viewtopic.php?f=148&t=35794, I posted some proposals for the tanks, would you like to see some more of those for other units?
I still have some suggestions for tweaking existing units, but I decided map testing was more important for now than fiddling with Italian units, considering they are very accurate already. And unit changes would probably not be implemented at this late stage anymore anyway.

Sorry for another question, there is another thread about Germans vs. Italians viewtopic.php?f=148&t=35794, I posted some proposals for the tanks, would you like to see some more of those for other units?
I still have some suggestions for tweaking existing units, but I decided map testing was more important for now than fiddling with Italian units, considering they are very accurate already. And unit changes would probably not be implemented at this late stage anymore anyway.
Re: AK UNITS - Errors and Oversights
Time is becoming very tight for any further changes in AK. New build is going out later today, and it will likely be the last. Adding any new units at this point is not possible, but in theory, some tweaks in stats could still be done.ThvN wrote: Sorry for another question, there is another thread about Germans vs. Italians viewtopic.php?f=148&t=35794, I posted some proposals for the tanks, would you like to see some more of those for other units?
I still have some suggestions for tweaking existing units, but I decided map testing was more important for now than fiddling with Italian units, considering they are very accurate already. And unit changes would probably not be implemented at this late stage anymore anyway.
We have made several changes in Italian unit list to provide them with some better upgrade options, in particular they've got a few german unit conversions, including the Panther. M13/14/15 tanks are all included too. Some AA guns have got AT option. Overall, the italians should be better now, though not as spectacular as germans of course. Not sure how the stats of Italian units were tweaked since beta 3, but you will see pretty soon.
Re: AK UNITS - Errors and Oversights
Thanks for the info! Looks like a good list of changes, great job.Rudankort wrote:Time is becoming very tight for any further changes in AK. New build is going out later today, and it will likely be the last. Adding any new units at this point is not possible, but in theory, some tweaks in stats could still be done.
We have made several changes in Italian unit list to provide them with some better upgrade options, in particular they've got a few german unit conversions, including the Panther. M13/14/15 tanks are all included too. Some AA guns have got AT option. Overall, the italians should be better now, though not as spectacular as germans of course. Not sure how the stats of Italian units were tweaked since beta 3, but you will see pretty soon.
Re: AK UNITS - Errors and Oversights
This would be the case, yes, but now when you mentioned it this unit lacks designation letter.ThvN wrote:I also have a silly question about the Hs 129, the introduction date in pzeqp is 1.6.1943, which seems correct for that rare version with the enormous gun, but the ordinary version (still with 30mm cannon) was deployed in Tunesia on 1.12.1942, so I was a bit surprised when it didn't become available. Is this late introduction date intentional because you only put the 'big gun' version in the game? You can leave it like it is now, BTW, I am just curious.
p.s. some tweaks in Italian equipment are in order and in the case of AA/AT switcher types needed but no new units at this point. M15/42 was added to the game as well as 43 variant of Berseglieri and some German equipment for 43-44 stage of the war. Italian SP artillery got fortkiller trait and I think MC fighters could use changes in availability dates to make them more attractive. But lets wait for new build to come out.
Re: AK UNITS - Errors and Oversights
Thanks, nice to know. The massive gun hanging underneath the Hs-129 was the hint I needed that is was the late-war (B3?) version.uran21 wrote: This would be the case, yes, but now when you mentioned it this unit lacks designation letter.
p.s. some tweaks in Italian equipment are in order and in the case of AA/AT switcher types needed but no new units at this point. M15/42 was added to the game as well as 43 variant of Berseglieri and some German equipment for 43-44 stage of the war. Italian SP artillery got fortkiller trait and I think MC fighters could use changes in availability dates to make them more attractive. But lets wait for new build to come out.
The new changes to the Italian units look good, thanks for all the effort, I appreciate it. I am downloading the next beta right now to continue my campaign. Unfortunately I have some legal documents to prepare in the next few days but I'll make some time for the beta4. Good luck with the release, you've earned it!
Re: AK UNITS - Errors and Oversights
Thanks for the best wishes. And yes it should be the B3 Henschel.