map making fun

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nikivdd
Panzer Corps Map Designer
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map making fun

Post by nikivdd »

I tried out the scenario editor to make a couple of north africa maps. I haven't placed any units yet because i will add some more italian/british eqp to the efile when v1.10 goes live.

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I don't consider myself an experienced map maker but i really had a jolly good time :)
El_Condoro
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Re: map making fun

Post by El_Condoro »

One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.
IainMcNeil
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Re: map making fun

Post by IainMcNeil »

HI nikivdd

I checked and these map tiles are not final so best not to publish these screens anywhere yet :)

Cheers

Iain
nikivdd
Panzer Corps Map Designer
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Joined: Fri Jun 24, 2011 1:21 pm
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Re: map making fun

Post by nikivdd »

El_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.
Could you post an example? Thanks
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4953
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: map making fun

Post by nikivdd »

IainMcNeil wrote:HI nikivdd

I checked and these map tiles are not final so best not to publish these screens anywhere yet :)

Cheers

Iain
Thanks for the info Iain. I wonder what will be added still if the map tiles are not final :)
Chris10
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Re: map making fun

Post by Chris10 »

nikivdd wrote:
El_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.
Could you post an example? Thanks
sure :P ...I was just posting it anyway
I hope the transition roads will be finished properly in the final as they look a lot better and less odd when terrain changes...(2nd screeny)

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nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4953
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: map making fun

Post by nikivdd »

Thanks Chris, that is very helpful :)
El_Condoro
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Re: map making fun

Post by El_Condoro »

nikivdd wrote:
El_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.
Could you post an example? Thanks
Like Chris has done. :)
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