




I don't consider myself an experienced map maker but i really had a jolly good time
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Could you post an example? ThanksEl_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.
Thanks for the info Iain. I wonder what will be added still if the map tiles are not finalIainMcNeil wrote:HI nikivdd
I checked and these map tiles are not final so best not to publish these screens anywhere yet
Cheers
Iain
surenikivdd wrote:Could you post an example? ThanksEl_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.



Like Chris has done.nikivdd wrote:Could you post an example? ThanksEl_Condoro wrote:One thing I've done to ease the transition from green hexes to sand is put a green terrain background down and then a sand overlay. It makes the transition less stark, even though there are green/sand edge terrain backgrounds as you've used. I also edit the default roads that are used due to the stark butting of the dark on green/sand roads. I tend to use all sand roads even when on green terrain.