GSv2.10 Q&A Quiz Contest
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
Re: GSv2.10 Q&A Quiz Contest
to prevent the Soviets taking it by amphibious assualt
if the Russian BB is in Port the transport is embarked opposite the fortress
if the Russian BB is in Port the transport is embarked opposite the fortress
Re: GSv2.10 Q&A Quiz Contest
Correct sir. You are up.
Re: GSv2.10 Q&A Quiz Contest
but I have used up my good question!
er
Do leaders increase in the efficiency of STR bombers?
er
Do leaders increase in the efficiency of STR bombers?
Re: GSv2.10 Q&A Quiz Contest
Yes, but only if the STR is in range of a leader.
Re: GSv2.10 Q&A Quiz Contest
correct
Re: GSv2.10 Q&A Quiz Contest
Is it possible to kill a leader permanently? If the answer is yes. How can it be done?
Re: GSv2.10 Q&A Quiz Contest
go down in a transport.
Re: GSv2.10 Q&A Quiz Contest
Correct, a leader may be removed permanently for a game if he is sunk on a transport, but their is a percentage that he will survive.Schnurri wrote:go down in a transport.
Last but not least I'm not 100 % sure what would happen with a leader if a (damaged) paraunit with a leader makes a jump and is destroyed either by the interception or damage when landing in the hex.
Re: GSv2.10 Q&A Quiz Contest
when preparing to invade France how can the allies determine if there are u-boots waiting in the French ports to pounce on them?
Re: GSv2.10 Q&A Quiz Contest
bombing the port reveals any uboats present
Re: GSv2.10 Q&A Quiz Contest
correctamundo - you're up again
Re: GSv2.10 Q&A Quiz Contest
punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?
what is the first possible punishment that can be incurred?
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Re: GSv2.10 Q&A Quiz Contest
I don't know if this is what you're thinking of, but declaring war on Latvia, Lithuania, or Estonia on turn 1 (or any turn before Russian DOW) puts you at war with the USSR. I don't recommend it.richardsd wrote:punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?

Re: GSv2.10 Q&A Quiz Contest
thats self inflicted punishmentjoerock22 wrote:I don't know if this is what you're thinking of, but declaring war on Latvia, Lithuania, or Estonia on turn 1 (or any turn before Russian DOW) puts you at war with the USSR. I don't recommend it.richardsd wrote:punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?

Re: GSv2.10 Q&A Quiz Contest
If the Axis player does not DOW Poland on turn 1, Poland will DOW Germany instead and the Polish will not get the morale penalty, i.e. the Axis will be penalised for not attacking Poland on turn 1 and according to the historical timeline.
Re: GSv2.10 Q&A Quiz Contest
good thinking, but not quitezechi wrote:If the Axis player does not DOW Poland on turn 1, Poland will DOW Germany instead and the Polish will not get the morale penalty, i.e. the Axis will be penalised for not attacking Poland on turn 1 and according to the historical timeline.
also note that the game engine has the Axis declare war, not the poles
Re: GSv2.10 Q&A Quiz Contest
I'm not sure if this is what you're looking for ... an early Italy activation possible for each turn the allies are below the minimum naval requirement in the Med after an axis conquest of Belgium.richardsd wrote:punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?
The minimum naval requirement, which counts both French and UK naval units, is 10-points where BB's and CV's count as 5, DD's as 3 and subs as 2. If the allies are below 10 points at the end of their turn (after Belgium has fallen) then a draw is made with the probability of Italian activation equal to (10-allied_naval_points_present_in_the_med)*10%.
Re: GSv2.10 Q&A Quiz Contest
good thinking but not quite, the question is what is the first possible punishment for a non historical infringementrkr1958 wrote:I'm not sure if this is what you're looking for ... an early Italy activation possible for each turn the allies are below the minimum naval requirement in the Med after an axis conquest of Belgium.richardsd wrote:punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?
The minimum naval requirement, which counts both French and UK naval units, is 10-points where BB's and CV's count as 5, DD's as 3 and subs as 2. If the allies are below 10 points at the end of their turn (after Belgium has fallen) then a draw is made with the probability of Italian activation equal to (10-allied_naval_points_present_in_the_med)*10%.
Re: GSv2.10 Q&A Quiz Contest
as a hint
its possible in the first allied turn
its possible in the first allied turn
Re: GSv2.10 Q&A Quiz Contest
The allies nearly empty UK and the UK suffers a morale loss?richardsd wrote:as a hint
its possible in the first allied turn