Vypuero's House Rules - or Diplomacy by choice

PSP/DS/PC/MAC : WWII turn based grand strategy game

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vveedd
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 286
Joined: Tue Jun 06, 2006 8:54 am

Post by vveedd »

vypuero wrote:These are my house rules for a more historic game, they are not game rules but options for people who want a more historic game that can be implemented voluntarily
Ok, ok. Don't get angry immediately. I am only trying that we define together some general house rules acceptable for all, not just yours.
alaric318
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 88
Joined: Wed Jun 20, 2007 3:55 pm

Post by alaric318 »

well, i do not see anyone angry, it all matters about each of we to make oppinion what house rules are better suited, meanwhile each make oppinion about his concept of perfection i do not see any problem around, for me, and await to the editor to allow it, the house rule that i use as default is that an axis power must capture leningrad and stalingrad before taking around perm and attacking this city, of course the computer opponent do not respect it but find it well as i are far better player than the computer opponent, as in majority of games usually, do not have play with other people still but will speak of leningrad and stalingrad before playing and see what both decide, it is a rule that gives the russian a few more time and more strategic delay options and in adittion make to the axis player to do more effort to take great russia and surrender them, do not easy thing,

(sometimes the computer opponent as russia defend more a given sector than overall all the way to perm, so it is a rule that you have found to face the russian army in full force before wining against russia)

with best regards,

alaric.
kosigan86
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Fri Jul 20, 2007 5:54 am

Post by kosigan86 »

Excellent house rules. Thanks for posting all of these! :)
vveedd
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 286
Joined: Tue Jun 06, 2006 8:54 am

Post by vveedd »

Alaric wrote:well, i do not see anyone angry, it all matters about each of we to make oppinion what house rules are better suited, meanwhile each make oppinion about his concept of perfection i do not see any problem around, for me, and await to the editor to allow it, the house rule that i use as default is that an axis power must capture leningrad and stalingrad before taking around perm and attacking this city, of course the computer opponent do not respect it but find it well as i are far better player than the computer opponent, as in majority of games usually, do not have play with other people still but will speak of leningrad and stalingrad before playing and see what both decide, it is a rule that gives the russian a few more time and more strategic delay options and in adittion make to the axis player to do more effort to take great russia and surrender them, do not easy thing,

(sometimes the computer opponent as russia defend more a given sector than overall all the way to perm, so it is a rule that you have found to face the russian army in full force before wining against russia)

with best regards,

alaric.
Good house rule but unnecessary one. One of the best thing in this game is supply rule. This rule does not allow Axis long straight front line to Perm if opponent is good player.
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