In Defense of Simplicity
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
In Defense of Simplicity
Having read many of the posts suggesting increased complexity for this game, I would like to add some balance from the normally quiet minority, in defense of retaining the sense of simplicity characteristic of the current version. While I do applaud many of the suggestions which appear to add some depth to an already established routine, I for one, would vote for only minor improvements which do not change the basic feel of this already complex AI but wonderfully simplistic human interface game.
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- 1st Lieutenant - 15 cm sFH 18
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On the other hand taking into account the fact that the silent majority is just that - silent one cannot claim that they're in favour of making the game more complex or less so.possum wrote:I emphatically agree with the Caswellon, and I think he has a very good point about the silent majority, most of whom will never post in any forum.
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- Sergeant Major - Armoured Train
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Balance
based on my limited game time, the balance feels just right.. you control what you need to so that policy is set, but are not mired in details that add little and detract from setting grand strategy and directing the combat operations...
I agree on the balance being just about right. The current detail allows the player to focus more on the pleasures of manuever vice politics and logistics. This also reduces confusion and frustration when fighting battles on multiple fronts, as must be done to win. I find the immersion factor very high with this game, having just spent an entire weekend fighting the allies and methodically crushing them. This game is clearly destined to be a classic.