NetWolf55's Mods

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Flak Tower 2

Post by NetWolf55 »

The Axis was littered with Flak towers, even some out at sea...more towers coming.

Image
ImageImage
Kerloc
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 94
Joined: Tue Sep 06, 2011 12:51 pm

Post by Kerloc »

sorry but that looks weird, the tower is huge and the perspective is wrong
But thanks for the effort
bebro
Slitherine
Slitherine
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Post by bebro »

Nice work overall. I have to agree with kerloc on the last one, but the rest are nice additions. I'm looking forward to see more units from you :)
NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Post by NetWolf55 »

bebro wrote:Nice work overall. I have to agree with kerloc on the last one, but the rest are nice additions. I'm looking forward to see more units from you :)
Thanks, I'll do a smaller version of the tower..
flakfernrohr
Colonel - Ju 88A
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Post by flakfernrohr »

Great work. I like it, only I agree with the scale and some light and shadow adjustments. What about doing some bridges, fortifications, maybe The Reich Chancellory Building?

With the upcoming Stalingrad Scenario that is supposed to be spectacular, what about the Tractor Factory, Sgt. Pavlov's building and some other landmarks. Great potential with your skills in this game.

Now with four (maybe 5), 128mm AA guns, how are you going to set the parimeters and power of this awesome structure? Obviously expensive and powerful.

My request, an ALKETT version of the PanzerJager IV 70 (A). There is not one in the game. If you need references, I have them.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Flak Tower 3

Post by NetWolf55 »

flakfernrohr wrote:Great work. I like it, only I agree with the scale and some light and shadow adjustments. What about doing some bridges, fortifications, maybe The Reich Chancellory Building?

With the upcoming Stalingrad Scenario that is supposed to be spectacular, what about the Tractor Factory, Sgt. Pavlov's building and some other landmarks. Great potential with your skills in this game.

Now with four (maybe 5), 128mm AA guns, how are you going to set the parameters and power of this awesome structure? Obviously expensive and powerful.

My request, an ALKETT version of the PanzerJager IV 70 (A). There is not one in the game. If you need references, I have them.
Small tower, adjusted shadows and perspective a bit.
Image

Post some pictures of landmarks

Alkett vehicles were officially called Panzer IV/70 (A) right? The (A) was mounted on a Pz IV chassis...some images would be helpful.

Flak towers like this where armed to the teeth, some even had dual main guns, many quad 4's and loads of smaller stuff. Low flying tacs and fighters stood a good chance of being downed if they strayed to close.
parameters: I would give it range 3, 25+ air attack and weak ground attack, but a strong defense.


Image
flakfernrohr
Colonel - Ju 88A
Colonel - Ju 88A
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Location: Texas

Re: Flak Tower 3

Post by flakfernrohr »

NetWolf55 wrote:
flakfernrohr wrote:Great work. I like it, only I agree with the scale and some light and shadow adjustments. What about doing some bridges, fortifications, maybe The Reich Chancellory Building?

With the upcoming Stalingrad Scenario that is supposed to be spectacular, what about the Tractor Factory, Sgt. Pavlov's building and some other landmarks. Great potential with your skills in this game.

Now with four (maybe 5), 128mm AA guns, how are you going to set the parameters and power of this awesome structure? Obviously expensive and powerful.

My request, an ALKETT version of the PanzerJager IV 70 (A). There is not one in the game. If you need references, I have them.
Small tower, adjusted shadows and perspective a bit.
Image

Post some pictures of landmarks

Alkett vehicles were officially called Panzer IV/70 (A) right? The (A) was mounted on a Pz IV chassis...some images would be helpful.

Destroyed bridge aerial view: http://www.ww2incolor.com/gallery/black ... ge_flyover

http://www.flickr.com/photos/kt/4465708/

http://www.flickr.com/photos/kt/4465169/in/photostream/

Google link for STalingrad pictures that can be used in any destroyed city generically. This is needed in the game, there are not any destroyed village or town overlays.

https://www.google.com/#hl=en&cp=21&gs_ ... .osb&cad=b

Flak towers like this where armed to the teeth, some even had dual main guns, many quad 4's and loads of smaller stuff. Low flying tacs and fighters stood a good chance of being downed if they strayed to close.
parameters: I would give it range 3, 25+ air attack and weak ground attack, but a strong defense.


Image
YES, the PzJgr IV/70 was on PzIV chassis with different superstructure. Here is a link for the PzJgr IV/70 (A). From it this link you can also will find a number of pictures and tech specs on actual, proposed and paper
Panzers.

http://ww2drawings.jexiste.fr/Files/1-V ... r4-70A.htm

http://ww2drawings.jexiste.fr/Files/1-V ... 0A-bis.htm (This is the proposed PzJgr IV/70 (A) with an 88mm) Would be neat to have one of these too!

Here is the link for the website:
http://ww2drawings.jexiste.fr/Files/1-V ... -Armor.htm

Links for pictures of Reich Chancellery:

http://www.axishistory.com/index.php?id=4745

http://www.spiegel.de/fotostrecke/fotos ... 028-2.html

I'll get some bridge pictures and post the links in a while. I know someone on the forum wanted the Bridge at Arnham

Here is a link with a lot of Stalingrad pictures. This type of overlay is very much lacking in the game, city and villages destroyed.

https://www.google.com/#hl=en&cp=21&gs_ ... .osb&cad=b


https://www.google.com/search?q=picture ... 0&bih=1002

Sgt.Pavlov's house in ruins and history of it:

http://en.wikipedia.org/wiki/Pavlov%27s_House

http://www.soviethammer.info/blog/57499 ... ack-house/

Excellent aerial photo collection of destroyed buildings and bridges from pilot's snap shot album

http://www.spiegel.de/international/ger ... 79,00.html

http://axedigital.pittstate.edu/cdm4/re ... atkins&t=s

Arnhem Bridge link information:

http://www.youtube.com/watch?v=_R35veyjFhQ

http://www.holts.co.uk/schools/ww2/holland-arnhem.html

https://www.google.com/search?q=arnhem+ ... 0&bih=1002

The whole game is wide open so to speak for terrain overlays that feature destroyed cities, villages, bridges, etc. Also landmarks that are not damaged. These ad a great deal of character to a battlefield IMO. I reworked all of my 22 maps with Massi's land pack when he made them available. Very big difference in appearance for the better.
Last edited by flakfernrohr on Thu Dec 29, 2011 4:14 am, edited 2 times in total.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Razz1
Panzer Corps Moderator
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Post by Razz1 »

Can you please make a destroyed bridge?
NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Post by NetWolf55 »

Razz1 wrote:Can you please make a destroyed bridge?
Edit map or make as an unit?
NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Post by NetWolf55 »

Just playing...would be nice to have animated graphics support. (landpack city)
fastImagemedImageslowImage
Razz1
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Post by Razz1 »

NetWolf55 wrote:
Razz1 wrote:Can you please make a destroyed bridge?
Edit map or make as an unit?
As map terrain.

Also as a unit, but make it a regular bridge.
The we can assign it the same as an bridge engineer with zero movement. You can cross until it is destroyed.
Kerloc
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 94
Joined: Tue Sep 06, 2011 12:51 pm

Post by Kerloc »

good idea
bebro
Slitherine
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Post by bebro »

Re animated gfx: It was posted in a thread somewhere that you can use animated PNGs for units, but I never tried it. Also, I'm not sure if it works for other gfx, like cities etc, but could be worth a try.
nikivdd
Panzer Corps Map Designer
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Location: Belgium

Post by nikivdd »

Very nice job on those units!
The German Scout and Ski are added to the eqp file.
Proper credits you shall receive ;).
NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Post by NetWolf55 »

bebro wrote:Re animated gfx: It was posted in a thread somewhere that you can use animated PNGs for units, but I never tried it. Also, I'm not sure if it works for other gfx, like cities etc, but could be worth a try.
I saw the animated png's, not sure if you can just add a slot for terrain..probably needs some coding to reference the new slot.
NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Post by NetWolf55 »

nikivdd wrote:Very nice job on those units!
The German Scout and Ski are added to the eqp file.
Proper credits you shall receive ;).
Thanks, anybody can use whatever they want.
nikivdd
Panzer Corps Map Designer
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Location: Belgium

Post by nikivdd »

Here is your lovely scout doing what it supposed to do...

Image

I put the unit in the recon class. It moves as cavalry ofcourse but it also has multi-move ability.

You might also notice some units made by others as well.

Thank you gentlemen :)
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NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Post by NetWolf55 »

nikivdd wrote:Here is your lovely scout doing what it supposed to do...

I put the unit in the recon class. It moves as cavalry ofcourse but it also has multi-move ability.

You might also notice some units made by others as well.

Thank you gentlemen :)
Looks good.
Sleezly
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Post by Sleezly »

Been playin niki's mod with some of your units! Nice job Net! I appreciate it!
NetWolf55
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sat Dec 24, 2011 7:21 pm

Post by NetWolf55 »

Sleezly wrote:Been playin niki's mod with some of your units! Nice job Net! I appreciate it!
thanks
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