


Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Small tower, adjusted shadows and perspective a bit.flakfernrohr wrote:Great work. I like it, only I agree with the scale and some light and shadow adjustments. What about doing some bridges, fortifications, maybe The Reich Chancellory Building?
With the upcoming Stalingrad Scenario that is supposed to be spectacular, what about the Tractor Factory, Sgt. Pavlov's building and some other landmarks. Great potential with your skills in this game.
Now with four (maybe 5), 128mm AA guns, how are you going to set the parameters and power of this awesome structure? Obviously expensive and powerful.
My request, an ALKETT version of the PanzerJager IV 70 (A). There is not one in the game. If you need references, I have them.


YES, the PzJgr IV/70 was on PzIV chassis with different superstructure. Here is a link for the PzJgr IV/70 (A). From it this link you can also will find a number of pictures and tech specs on actual, proposed and paperNetWolf55 wrote:Small tower, adjusted shadows and perspective a bit.flakfernrohr wrote:Great work. I like it, only I agree with the scale and some light and shadow adjustments. What about doing some bridges, fortifications, maybe The Reich Chancellory Building?
With the upcoming Stalingrad Scenario that is supposed to be spectacular, what about the Tractor Factory, Sgt. Pavlov's building and some other landmarks. Great potential with your skills in this game.
Now with four (maybe 5), 128mm AA guns, how are you going to set the parameters and power of this awesome structure? Obviously expensive and powerful.
My request, an ALKETT version of the PanzerJager IV 70 (A). There is not one in the game. If you need references, I have them.
![]()
Post some pictures of landmarks
Alkett vehicles were officially called Panzer IV/70 (A) right? The (A) was mounted on a Pz IV chassis...some images would be helpful.
Destroyed bridge aerial view: http://www.ww2incolor.com/gallery/black ... ge_flyover
http://www.flickr.com/photos/kt/4465708/
http://www.flickr.com/photos/kt/4465169/in/photostream/
Google link for STalingrad pictures that can be used in any destroyed city generically. This is needed in the game, there are not any destroyed village or town overlays.
https://www.google.com/#hl=en&cp=21&gs_ ... .osb&cad=b
Flak towers like this where armed to the teeth, some even had dual main guns, many quad 4's and loads of smaller stuff. Low flying tacs and fighters stood a good chance of being downed if they strayed to close.
parameters: I would give it range 3, 25+ air attack and weak ground attack, but a strong defense.
I saw the animated png's, not sure if you can just add a slot for terrain..probably needs some coding to reference the new slot.bebro wrote:Re animated gfx: It was posted in a thread somewhere that you can use animated PNGs for units, but I never tried it. Also, I'm not sure if it works for other gfx, like cities etc, but could be worth a try.
