If you had only one wish to improve Panzercorps...

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Razz1
Panzer Corps Moderator
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Post by Razz1 »

^ That would be great for the AI to show up in a Tux and a bottle of wine.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
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Post by rkr1958 »

Razz1 wrote:^ That would be great for the AI to show up in a Tux and a bottle of wine.
Maybe the AI is a lady. :D
Micha63
1st Lieutenant - Grenadier
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Post by Micha63 »

I would be great if units could turn to every direction instead of only 2.
JamesNUFC
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Post by JamesNUFC »

I know we are only supposed to mention one thing, but 3 things come to mind:

- Ambient war noise instead of the stock music.
- More advanced A.I.
- More colour and camouflage pattern differentiation among the stock units.
soldier
Master Sergeant - U-boat
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Post by soldier »

A better AI would be nice and i think there a few basic things it could do better.
It would be interesting if Slitherine threw all their resources at it and came up with "Deep Blue" for panzer corps but i reckon you'd hear a lot of complaints if it kept thrashing ya.
If you are looking for a better challenge at Panzer corps, don't forget to try some online battles. There are a few players who will keep your hands full and your brain working overtime.
gamer78
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Post by gamer78 »

If possible to implement: like possible movement direction presented under white dots, restricted movement paths because of enemy ZOC can be shown as Red markers on the map when not under FOW.
adrianoku
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Post by adrianoku »

To see improvements gained from heroes directly on the stats of the unit! It's horrible have to rename a unit to know its bonus!
Grunewald
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Post by Grunewald »

gatto wrote:To see improvements gained from heroes directly on the stats of the unit! It's horrible have to rename a unit to know its bonus!
signed! :D
Kaiser
Corporal - Strongpoint
Corporal - Strongpoint
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Post by Kaiser »

gatto wrote:To see improvements gained from heroes directly on the stats of the unit! It's horrible have to rename a unit to know its bonus!
I agree with this.

Also, for the SS units, I would like to see a new unit have experience commensurate with the point in time of the game. Historically, the SS were the elite and often were sent to bail other troops out of trouble. They were very 'experienced' soldiers. So I can see a green SS unit after Poland or Norway as the war is just starting but starting Moscow 43 and high command gives me an SS unit with zero experience? Seriously. It's not even good for mop up duties and never really amounts to anything for the rest of the war.
Byeohazard
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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being able to record the game

Post by Byeohazard »

To be able to replay an entire multiplayer game back after it concludes much like some rts games have implemented. I believe Panzer General 2 had this feature. Not sure how well it would implement with the server based PBEM+ system though.
dragos
Staff Sergeant - StuG IIIF
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Post by dragos »

One annoying and unrealistic thing is that AI or human player can purchase and deploy units in any city on the map. I think the solution in PG2 was best, designate some cities at the edge of the map as supply points where deployment is allowed after the scenario has started. Seeing an isolated Polish city in the middle of the map, surrounded by Germans, popping out Polish tanks in all 6 hexes around it doesn't make a good impression. I know that it may cripple the AI if the supply points are taken by the Germans, but you can define some hexes outside cities for the AI like it is the initial deployment for the player, near the edges of the map, to simulate reinforcements arriving from somewhere. Scores of units magically appearing in the middle of the map are one of the major let down of an otherwise excellent improvement over the original PG.

As for a major feature I'd like to see, for PzC 2 perhaps, make supply lines flowing from supply centers near the edge of the map. This way you need to maintain a supply route or risk minimum or no resupply and reinforcements if the enemy cuts the supply route. As it is now, if there are only two or three objectives in the center of the map, it doesn't matter if the enemy has captured every city on the map around you, if you can get hold of those location you still win which is a little absurd.
soldier
Master Sergeant - U-boat
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Post by soldier »

As for a major feature I'd like to see, for PzC 2 perhaps, make supply lines flowing from supply centers near the edge of the map. This way you need to maintain a supply route or risk minimum or no resupply and reinforcements if the enemy cuts the supply route. As it is now, if there are only two or three objectives in the center of the map, it doesn't matter if the enemy has captured every city on the map around you, if you can get hold of those location you still win which is a little absurd.
This would be a great feature. Reductions in supply or reinforce based on distance to supply bases would greatly enhance the strategic side of the game and add a new factor to consider in attacks. Hopefully they consider something like this for the Africa Corps expansion they sometimes mention.
flakfernrohr
Colonel - Ju 88A
Colonel - Ju 88A
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Post by flakfernrohr »

JamesNUFC wrote:I know we are only supposed to mention one thing, but 3 things come to mind:

- More colour and camouflage pattern differentiation among the stock units.
This package is available if you don't already have it. rezaf and I are still working on camo schemes as well.


viewtopic.php?t=29745
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
dragos
Staff Sergeant - StuG IIIF
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Post by dragos »

I'd vote against parrot coloring the units. In the spirit of the original PG, all countries should have an unique tint that make them easily recognizable on the strategic map.

For something new, make a new class of units: HQ. For example:

- Communications HQ (range 6): all units in range gain +1 spotting
- Regimental HQ (range 8 ): all ground units in range that reaches 0 ammo or fuel gains 1 automatically
- Operational HQ (range 6): all ground units in range gain +1 initiative
and so on...

HQ units should be very expensive
soldier
Master Sergeant - U-boat
Master Sergeant - U-boat
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Post by soldier »

Steel Panthers had HQ units which offered a morale boost to units within 3 hexes. i could see something similar working well in panzer corps (but I"m not sure about an 8 hex range :shock: ).
Another good feature in Steel Panthers was that engineers could lay mines and dragons teeth to stop tanks. It could take up to 10 turns for them too be effective though (like entrenching) and then enemy engineers could destroy them. I wouldn't mind seeing this in Panzer Corps but i think I've used up my one wish by now.
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