Well, my first scenario is coming to a close real quick. I think my opponent has only 1 infantry left or so
Basically the allies had the advantage until my opponent panicked and then paid the price in casualties. It also allowed me to free up the bulk of my armour to push down and bring everything to bear.
I did play a bit bad in some cases, and even did a bad gambit where I lost my Panther for nothing, but a good lesson learned to me. As I said, my opponent panicked which caused an entire turning point from then on, where I've been riding that right to the end.
If anyone has an advantage in this game, I'm still going to say it's the allies like it always was. The infantry seems to be pretty much on par. Set number of axis vs allied infantry. One piat to their one Shrek. One mortar to a mortar, one AT to another AT...
The armour gets interesting, because the allies have such nice toys, a couple archers, fireflies, cromwells, etc. And a whole set of auxilliary shermans. Not to mention a couple of really powerful things, like the Crocodile.
Even more power goes to the allies because of the way the flags are positioned.... and then to add even more power on top of this to the allies, they even get the First-Turn-Initiative advantage.
So... considering just these points alone, and the fact that after going through EVERY thread on the forum last night from start to finish, and not once seeing someone complaining that axis are too strong in this scenario, I'd have to say that the fault of the loss was most likely due to the player. Though there is a chance bad luck also played a part?