Crawling

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

Moderators: Slitherine Core, Zeal, Team Assault Design

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teamgene
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 203
Joined: Sat Sep 24, 2011 11:24 pm

Crawling

Post by teamgene »

I have not seen it in the video's, but just wondering if you can get stay prone during movement or not?
Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2314
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Post by Xerkis »

Not during movement but you can “take cover” which your soldier then lays in a prone position.
teamgene
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 203
Joined: Sat Sep 24, 2011 11:24 pm

Post by teamgene »

thanks! I didn't look like I saw any in the screenshots or videos, so I thought I would ask. That one video where you have that long line of sandbags had me thinking about trying to move a squad unseen behind it, though it would be slow going. I am glad to see smoke grenades in the game though that is great!
Laxen
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 666
Joined: Wed Sep 29, 2010 12:03 pm
Location: Visy, Gotland, Sweden

Post by Laxen »

We decided not to include other forms of movement then advance and sprint as we tried to streamline the gameplay, trying to make TA as smooth to play as possible. Good that you liked the smoke grenades though! They have proven to be very useful when trying to capture Control Points etc.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2314
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Post by Xerkis »

Smoke grenades are awesome! I have one two man recon team that is loaded down with frag and smoke grenades. Very useful indeed.
:wink:
teamgene
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 203
Joined: Sat Sep 24, 2011 11:24 pm

Post by teamgene »

How long does a smoke round last?
Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2314
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Post by Xerkis »

teamgene wrote:How long does a smoke round last?
I don’t know exactly because I usually don’t need them that long. But at least a few rounds.
Laxen
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 666
Joined: Wed Sep 29, 2010 12:03 pm
Location: Visy, Gotland, Sweden

Post by Laxen »

They last 2 rounds, ending in the same initiative phase they were thrown.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
teamgene
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 203
Joined: Sat Sep 24, 2011 11:24 pm

Post by teamgene »

Thanks!
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