Crawling
Moderators: Slitherine Core, Zeal, Team Assault Design
thanks! I didn't look like I saw any in the screenshots or videos, so I thought I would ask. That one video where you have that long line of sandbags had me thinking about trying to move a squad unseen behind it, though it would be slow going. I am glad to see smoke grenades in the game though that is great!
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Laxen
- 2nd Lieutenant - Panzer IVF/2

- Posts: 666
- Joined: Wed Sep 29, 2010 12:03 pm
- Location: Visy, Gotland, Sweden
We decided not to include other forms of movement then advance and sprint as we tried to streamline the gameplay, trying to make TA as smooth to play as possible. Good that you liked the smoke grenades though! They have proven to be very useful when trying to capture Control Points etc.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio

