Dunkirk report (scenario 19) Easter Egg detected???

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nikivdd
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Dunkirk report (scenario 19) Easter Egg detected???

Post by nikivdd »

After Calais you can immediately go to France or choose to go to Dunkirk.
I wouldn't want to miss Dunkirk :)
It is a scenario with suspense and little disappointment.
Why am i disappointed a little? Dunkirk is not a VH. It is even advised in the briefing to avoid the Dunkirk area.
Why suspense? Actually you have to advance along the flanks. On the left towards some french fortress and capture it. Then you get a level 20 (!) fortress. To the right you have to reach the belgian town of Nieuport (Nieuwpoort in proper flemish). During several turns the enemy was attacking my flanks... i didn't expect any less. And the AI put up a good fight to deprive me of momentum. Those few Spitfire's i encountered were nasty buggers, taking down a few of my aux Do17 planes. Beside the landoperation, there is also a naval and aerial search for enemy destroyers./trooptransports and trains.
I'm happy with this mission. I got a DV and left with 1139 prestige points. The variety of missions keeps amazing me :).

Now is this an easter egg or a bug? I bet on the first.
When i captured the belgian town of De Panne (it is not a VH) , i received a captured Mathilda II tank. I quickly checked the next mission, and this lovely tank is now part of my core!
monkspider
Lieutenant Colonel - Panther D
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Post by monkspider »

Wow, that's awesome!

Is there any guidelines on what captured units will become part of your core? For example, the artillery I captured in Warsaw did not end up being part of my core. This is a really great concept, and one of the most exciting parts of the DLC. Please tell me there is some way to capture a Char!
Kerensky
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Post by Kerensky »

monkspider wrote:Wow, that's awesome!

Is there any guidelines on what captured units will become part of your core? For example, the artillery I captured in Warsaw did not end up being part of my core. This is a really great concept, and one of the most exciting parts of the DLC. Please tell me there is some way to capture a Char!
Yes. But you have to find it first! Mwahaha. :twisted:
monkspider
Lieutenant Colonel - Panther D
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Post by monkspider »

Kerensky wrote:
monkspider wrote:Wow, that's awesome!

Is there any guidelines on what captured units will become part of your core? For example, the artillery I captured in Warsaw did not end up being part of my core. This is a really great concept, and one of the most exciting parts of the DLC. Please tell me there is some way to capture a Char!
Yes. But you have to find it first! Mwahaha. :twisted:
:shock: :shock: :shock: :shock: :shock: :shock:

This information makes my day. 8)
Kerensky
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Post by Kerensky »

As for guidelines, they are as so:

If a briefing specifically tells you where to find captured equipment, it means they are for temporary use only. Warsaw, for example, being a siege map and fairly early in the game, players enjoy a temporary boost to their artillery assets to help them out if they need it.

If there is no mention where to find a captured unit and you suddenly stumble across it, you will most likely be able to keep the unit as part of your core. This is a very reasonable approach to capturing equipment, I think. You do not have advance intelligence where the enemy has 'stashed' their equipment. Your advancing forces just happen to get lucky and stumble upon them. It also makes logical sense. You don't get to pick and choose captured equipment, you only get to use what you manage to find.

So all those out of the way non-victory city hexes that are scattered all over France? Happy hunting. :D
(This is also some some scenarios have strangely long mission lengths, there is sufficient time for the player to go off 'the beaten path' and search the map for hidden easter eggs.
monkspider
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Post by monkspider »

Ah, that makes a lot of sense. Thanks for the info!

You don't have to go into specifics of course, but should we ever expect captured units as a reward for capturing stuff like the 20 strength fortress mentioned above or say, Kutno in the Lodz scenario, things that we are not really "supposed" to capture?
charonjr
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Post by charonjr »

Dunkirk - Colonel - previous DV

2760 prestige left after repairs and buying another Ju88, the briefing sounded like I might need a 3rd one (will be helpfull for Sealion later on anyway), and I got another elite PzIIIF, I have 3 of those now which is nice. Which reminds me, I have to buy a Gebirgsjäger unit here. And this close to England getting another BF109 might be a good idea, too - after those purchases I am left with 2130 prestige.

I will take all my Luftwaffe units with me for this one (4 Bf109, 1 Bf110, 3 Ju87, 3 Ju88) and my paras.

What bothered me was not knowing how many "targets" I already have destroyed, so I was frantically looking for anything I might have missed. A counter would be very good for missions like this one, especially since it turned out that I had reached my goalds for a number of turns already.

DV with about 2400 prestige.

CharonJr
monkspider
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Post by monkspider »

I just beat this scenario, it was a really fun one. Probably one of my two favorites of the 1940 campaign thus far (only behind Wasigny). It was, AGAIN, a really creative and innovative scenario. I don't know how you keep pulling these rabbits out of your hat. It was challenging but not excessively so. The large amounts of enemy armor once again made the battle a challenging one at times, with a recon car biting the dust at one point I also like the way the naval battles went, it was a different type of naval challenge. You only had the little schnelleboats going up against enemy destroyers and a cruiser. You had to use your strategic bombers wisely to have a chance. I ended it with a decisive win with about five turns left. By the deployment screen of the next battle, I had around 1500 prestige. a sufficient amount for buying a couple new units and overstrengthing my units also.

I do agree that this is a battle that really needs some kind of a counter. I really gave up on keeping track of how many transports I destroyed but as a result the battle ended very suddenly. I was hoping to have enough time to capture that city that lets you take a Matilda II but I never had a change to because the battle ended unexpectedly.

Great scenario! I loved your briefing for this one, a very clever bit of writing to explain why we got the chance to crush the British evacuation.
Last edited by monkspider on Sun Oct 09, 2011 1:14 am, edited 1 time in total.
Kerensky
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Post by Kerensky »

monkspider wrote:I just beat this scenario, it was a really fun one. Probably one of my two favorites of the 1940 campaign thus far (only behind Wasigny). It was, AGAIN, a really creative and innovative scenario. I don't know how you keep pulling these rabbits out of your hat. It was challenging but excessively so. The large amounts of enemy armor once again made the battle a challenging one at times, with a recon car biting the dust at one point I also like the way the naval battles went, it was a different type of naval challenge. You only had the little schnelleboats going up against enemy destroyers and a cruiser. You had to use your strategic bombers wisely to have a chance. I ended it with a decisive win with about five turns left. By the deployment screen of the next battle, I had around 1500 prestige. a sufficient amount for buying a couple new units and overstrengthing my units also.

I do agree that this is a battle that really needs some kind of a counter. I really gave up on keeping track of how many transports I destroyed but as a result the battle ended very suddenly. I was hoping to have enough time to capture that city that lets you take a Matilda II but I never had a change to because the battle ended unexpectedly.

Great scenario! I loved your briefing for this one, a very clever bit of writing to explain why we got the chance to crush the British evacuation.
The scary part? Open a history book, or even just spend a few hours reading wikipedia and internet articles. All of these creative and innovative ideas have historical basis. Piatek and the Battle of the Bzura, the fortress at Modlin, the failed paratrooper operation at the Hague, General Giraud's capture by the Germans near Wassigny, the evacuation of Dunkirk. All I did was translate them into a campaign in a game that you can play.

I remember when I was little I learned more about history by playing video games than I did in school. What other 5th grader knew what the difference between a tank and an assault gun is? (Tanks have traversible turrets) I thought that was awesome, and it's reflected in the content. It tells a story, and that story is the actual history of World War II.


Anyways, as for a counter. This request has come up a few times, I'm not sure if we're able to get any UI additions at this point, but we'll see. :)
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