Bayonets

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ravenflight
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Bayonets

Post by ravenflight »

Hi All,

I haven't had much access to the army lists, but am wondering if there is any army that has the majority/all of their closer order foot armed with bayonets?

It strikes me that this would be a very tough army. Am I missing something? Besides base cost??

Am I right in assuming that the best a mounted unit is going to get against a foot unit with Bayonets is 'no advantage/no disadvantage'?

If someone could give me a basic overview of what components of a later army with bayonets would be I'd appreciate it. I don't want the list, just something like:

3 BG's of Cavalry armed with this
1 BG of Dragoons
4 BG's of Infantry armed with this
lots of Artillery.

Just so I can have an idea of what is out there.
Delbruck
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Post by Delbruck »

Later Danish
Later German States (Bavaria, Brandenburg, Saxony, etc)
Colonial Dutch

All the infantry can be MF musket, bayonet.
ravenflight
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Post by ravenflight »

Delbruck wrote:Later Danish.
Cool! 8)

That keeps with my 'Scandanavian' theme that I seem to have acquired :shock:

What is their cavalry like?

Are Bayonets as good as I think they are or are they going to get wiped out by something I haven't thought of?
Delbruck
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Post by Delbruck »

ravenflight wrote:
Delbruck wrote:Later Danish.
Cool! 8)

That keeps with my 'Scandanavian' theme that I seem to have acquired :shock:

What is their cavalry like?

Are Bayonets as good as I think they are or are they going to get wiped out by something I haven't thought of?

Cavalry: determined horse, average, unarmored, impact and melee pistol. One additional BG of superior available.

Musket/bayonet is good, especially with a regimental gun, but an average BG costs 63 points.

They cost 54 points w/o the gun, the same as 1 pike, 5 muskets and 1 regimental gun. The pike/musket/regt gun combination is probably better than 6 musket/bayonets (without gun).
ravenflight
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Post by ravenflight »

Hmm, I can see your point and the pike/shot/gun combo would look FANTASTIC in 10mm!!!
kevinj
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Post by kevinj »

It's also worth being aware that, although the bayonet effectively replaces the pike for POAs, if you remove all of your pikes you will suffer a -1 in CTs for losing to P+S or mounted.
Scrumpy
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Post by Scrumpy »

Swings & roundabouts, I have found them very effective with the massed firepower, although, yes IF they lose they are in some trouble. They are +1 poa v mounted for the bayonet, and being shot negates any better armour poa too.

As ever, pick an army you can love even when you lose is always the best advice.
Delbruck
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Post by Delbruck »

Scrumpy wrote:Swings & roundabouts, I have found them very effective with the massed firepower, although, yes IF they lose they are in some trouble. They are +1 poa v mounted for the bayonet, and being shot negates any better armour poa too.

As ever, pick an army you can love even when you lose is always the best advice.
I thought pikes were normally up one POA vs mounted, but bayonets were usually equal?
footslogger
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Post by footslogger »

Delbruck wrote:
Scrumpy wrote:Swings & roundabouts, I have found them very effective with the massed firepower, although, yes IF they lose they are in some trouble. They are +1 poa v mounted for the bayonet, and being shot negates any better armour poa too.

As ever, pick an army you can love even when you lose is always the best advice.
I thought pikes were normally up one POA vs mounted, but bayonets were usually equal?
Me too. I don't see how bayonets are "+" against mounted either in impact or melee?
ravenflight
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Post by ravenflight »

Scrumpy wrote:As ever, pick an army you can love even when you lose is always the best advice.
I think for me, of late, it's been an army that looks pretty 8)
Scrumpy
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Post by Scrumpy »

footslogger wrote:
Delbruck wrote:
Scrumpy wrote:Swings & roundabouts, I have found them very effective with the massed firepower, although, yes IF they lose they are in some trouble. They are +1 poa v mounted for the bayonet, and being shot negates any better armour poa too.

As ever, pick an army you can love even when you lose is always the best advice.
I thought pikes were normally up one POA vs mounted, but bayonets were usually equal?
Me too. I don't see how bayonets are "+" against mounted either in impact or melee?
Mea Culpa, I've been playing Walt, Dan & Kevin too much lately, so the rules get to be blurred. ;)
viperofmilan
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Post by viperofmilan »

Me too. I don't see how bayonets are "+" against mounted either in impact or melee?
Don't have the rules handy, but I recall that bayonets serve to negate almost every close action POA out there, but I don't think they ever give a + POA themselves. So they are never at a + POA against anything.

Kevin
Scrumpy
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Post by Scrumpy »

Rules ? Rules ? We don't need no stinking rules !!

As heard in a certain part of Severna, Maryland on gaming days......
jefritrout
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Post by jefritrout »

Yep that right... Scrumpy's attitude is that he doesn't need rules.
Or at least need to follow the ones in the book.

(Coming from the guy that doesn't need lists :roll: )
Scrumpy
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Post by Scrumpy »

I use fantasy rules against fantasy armies Jeff.....
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