Why can´t I embark and then disembark without loosing turn ?

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KarlXII
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 80
Joined: Mon Nov 19, 2007 9:42 am

Why can´t I embark and then disembark without loosing turn ?

Post by KarlXII »

I get very frustrated by sometimes embarking a unit in a city just to see what railway I can choose from or
using a paratrooper just to see which range I have and then disembark them and then I loose the whole turn for the units.

I am sure you can say that it takes much time to embark and then disembark realistically but this is unneccessary in this
situation since I haven´t done anything with the unit at all.

Is this by design or a bug ?
Kerensky
Content Designer
Content Designer
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Post by Kerensky »

It's on the requested features list, changing embark behavior to emulate truck transport load/unload behavior.
KarlXII
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 80
Joined: Mon Nov 19, 2007 9:42 am

Post by KarlXII »

Thanks! Good to know
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
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Re: Why can´t I embark and then disembark without loosing tu

Post by MikeAP »

KarlXII wrote:I get very frustrated by sometimes embarking a unit in a city just to see what railway I can choose from or
using a paratrooper just to see which range I have and then disembark them and then I loose the whole turn for the units.

I am sure you can say that it takes much time to embark and then disembark realistically but this is unneccessary in this
situation since I haven´t done anything with the unit at all.

Is this by design or a bug ?
I would say that this is fine the way it is. Keep in mind the scale of units. Lets say each unit represents a Brigade/Regiment - Thats alot of Soldat! Now, imagine planning an operation for that many people that involves them getting on a plane or a train. You don't just get on the train and go..

Think of the logistics and planning involved in such an operation. It takes a massive effort to move that many people (in an orderly and military fashion) and I think that a 1-turn penalty is justified.
TheGrayMouser
Field Marshal - Me 410A
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Post by TheGrayMouser »

I think the OP just meant that you cant tell how far an embarked train or loaded air xport can go without out actually loading same, and then losing a turn.
KarlXII
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 80
Joined: Mon Nov 19, 2007 9:42 am

Post by KarlXII »

TheGrayMouser wrote:I think the OP just meant that you cant tell how far an embarked train or loaded air xport can go without out actually loading same, and then losing a turn.
Yepp, that´s what I meant. There is no reason to punish the player BEFORE he actually moves away with the train or plane.
Molve
Master Sergeant - U-boat
Master Sergeant - U-boat
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Joined: Wed Jul 27, 2011 10:06 am

Post by Molve »

Yes, embarking and then directly unembarking should be considered an UNDO operation that takes no time and have no cost: essentially, you never embarked that unit after all.
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