Custom scenario 'Crete 1941' crashes

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9620
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Custom scenario 'Crete 1941' crashes

Post by Erik2 »

Hi

I have created a 1km/hex, battalion level scenario with a 303,111 size map.
When saving I get a message that there may be errors.
The 'Validate Scenario' give the usual custom string warnings, but nothing else.
The scenario crashes when playing against the AI both sides, but seems OK playing hot-seat.

Any tips on what may be wrong?

Thanks
Erik
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

I dont known ! You use the same scale like my Crete scenario !

But the south of Grecce (Peloponnes) in the map - you need an outside airfield - than the planes fly and attack - I had the same problem with Overlord and now it runs perfectly with the included sothern british coast (from sealion)

Let me known - if you need the historical military map 1:100000 from Southern grecce.

H.Balck
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9620
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Post by Erik2 »

HBalck wrote:I dont known ! You use the same scale like my Crete scenario !

But the south of Grecce (Peloponnes) in the map - you need an outside airfield - than the planes fly and attack - I had the same problem with Overlord and now it runs perfectly with the included sothern british coast (from sealion)

Let me known - if you need the historical military map 1:100000 from Southern grecce.

H.Balck
This is also my own map, created from my Crete scenario which is part of the TOAW-package
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

I am expanded the Crete map in many more details and to southern Peloponnes. I dont work with he map / parameters of The Operational Art of War - its to unhistorical - but you use the same scale - I hope you can work exactly - than we have 2 new nice Crete scenarios in the future.

H.Balck
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9620
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Post by Erik2 »

HBalck wrote:I am expanded the Crete map in many more details and to southern Peloponnes. I dont work with he map / parameters of The Operational Art of War - its to unhistorical - but you use the same scale - I hope you can work exactly - than we have 2 new nice Crete scenarios in the future.

H.Balck
My map contains the whole island of Crete and is based on various actual maps. My original scenario is company-based, I may change this from battalion to coy since there are relatively few units on a very large map.
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

Do you use Batallion or Company level yet ?

PM ne back - I've send you a question !

Do you ckeck my big map scenario list ?

H.Balck
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9620
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Post by Erik2 »

HBalck wrote:Do you use Batallion or Company level yet ?

PM ne back - I've send you a question !

Do you ckeck my big map scenario list ?

H.Balck
Battalion to keep it simple & fun and fast.
I have not studied any other maps yet.
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

Sounds good !

Here is the list:
viewtopic.php?t=25290

H.Balck
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9620
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Post by Erik2 »

HBalck wrote:Sounds good !

Here is the list:
viewtopic.php?t=25290

H.Balck
Quite some list...
I have a few other scenarios I may convert, Torch (one scenario for each of the the three separate landings), Race For Tunis, a couple of Russian operations and maybe an experimental take on the Russo-Japanese war of 1904-1905.
VPaulus
Slitherine
Slitherine
Posts: 8325
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

Russo-Japanese 04/05. That sounds nice.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9620
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Post by Erik2 »

VPaulus wrote:Russo-Japanese 04/05. That sounds nice.
The whole war, even at weekly turns, may be a bit too much.
But the opening Japanese surprise naval attack (very Pearl Harbor-like) and of course Tsushima should interesting sea battles.
VPaulus
Slitherine
Slitherine
Posts: 8325
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

Erik wrote: The whole war, even at weekly turns, may be a bit too much.
But the opening Japanese surprise naval attack (very Pearl Harbor-like) and of course Tsushima should interesting sea battles.
Actually I was thinking more on the on-land battles than the naval ones. :)
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: Custom scenario 'Crete 1941' crashes

Post by Razz1 »

Erik wrote:Hi

I have created a 1km/hex, battalion level scenario with a 303,111 size map.
When saving I get a message that there may be errors.
The 'Validate Scenario' give the usual custom string warnings, but nothing else.
The scenario crashes when playing against the AI both sides, but seems OK playing hot-seat.

Any tips on what may be wrong?

Thanks
Erik
Check the map. I think you are missing a tile.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9620
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Post by Erik2 »

VPaulus wrote:
Erik wrote: The whole war, even at weekly turns, may be a bit too much.
But the opening Japanese surprise naval attack (very Pearl Harbor-like) and of course Tsushima should interesting sea battles.
Actually I was thinking more on the on-land battles than the naval ones. :)
I started working on the map yesterday, the full campaign....
The editor is so quick that you can whip up a map in no time providingyou got a suitable pad.
Very nice.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9620
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Custom scenario 'Crete 1941' crashes

Post by Erik2 »

Razz1 wrote:
Erik wrote:Hi

I have created a 1km/hex, battalion level scenario with a 303,111 size map.
When saving I get a message that there may be errors.
The 'Validate Scenario' give the usual custom string warnings, but nothing else.
The scenario crashes when playing against the AI both sides, but seems OK playing hot-seat.

Any tips on what may be wrong?

Thanks
Erik
Check the map. I think you are missing a tile.
Thanks, I found the offending hex after unchecking all overlays.

The validation process should find this and point to the problem hex, I think.
All the messages about custom strings is really not that important and kind of obscures the important stuff.

Anyway, the error is gone, thanks again.

Erik
Post Reply

Return to “Panzer Corps : Scenario Design”