Hi
Malta is a 1km/hex scenario with 284 German/Italian units and 210 British units on a 141.99 map.
Market Garden is a 1km/hex scenario with 130 German units and 139 Allied units on a 59,117 map.
The AI is very reluctant to drop paratroops, the JU52s/Dakotas just mill about endlessly.
It looks like you have to put the on top or next to a non-occupied objective hex for the AI to kick the paratroopers out the door.
Is this a known problem,/any workarounds?
Thanks
Erik
Custom scenario 'Malta' and 'Market Garden', para problems
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Custom scenario 'Malta' and 'Market Garden', para proble
That's a known bug with the AI using parasErik wrote:Hi
Malta is a 1km/hex scenario with 284 German/Italian units and 210 British units on a 141.99 map.
Market Garden is a 1km/hex scenario with 130 German units and 139 Allied units on a 59,117 map.
The AI is very reluctant to drop paratroops, the JU52s/Dakotas just mill about endlessly.
It looks like you have to put the on top or next to a non-occupied objective hex for the AI to kick the paratroopers out the door.
Is this a known problem,/any workarounds?
Thanks
Erik
Well, TOAW goes into far more historical detail than PzC. But I think this game is good fun that may attract a new wargaming audience.HBalck wrote:OK - thats funny - I used my old own map from JTCS meets pG3D WW2 and its nearly the same extents.
Looking forward for your scenario - BTW TOAW have many military errors - I hope you can eliminate this !
H.Balck
Besides, the editor lets you create the map quickly (the most tedious part of sceanrio-creation).


