Custom scenario 'Malta' and 'Market Garden', para problems

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Erik2
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Custom scenario 'Malta' and 'Market Garden', para problems

Post by Erik2 »

Hi

Malta is a 1km/hex scenario with 284 German/Italian units and 210 British units on a 141.99 map.
Market Garden is a 1km/hex scenario with 130 German units and 139 Allied units on a 59,117 map.

The AI is very reluctant to drop paratroops, the JU52s/Dakotas just mill about endlessly.
It looks like you have to put the on top or next to a non-occupied objective hex for the AI to kick the paratroopers out the door.

Is this a known problem,/any workarounds?

Thanks
Erik
EuroBoss
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Re: Custom scenario 'Malta' and 'Market Garden', para proble

Post by EuroBoss »

Erik wrote:Hi

Malta is a 1km/hex scenario with 284 German/Italian units and 210 British units on a 141.99 map.
Market Garden is a 1km/hex scenario with 130 German units and 139 Allied units on a 59,117 map.

The AI is very reluctant to drop paratroops, the JU52s/Dakotas just mill about endlessly.
It looks like you have to put the on top or next to a non-occupied objective hex for the AI to kick the paratroopers out the door.

Is this a known problem,/any workarounds?

Thanks
Erik
That's a known bug with the AI using paras
HBalck
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Post by HBalck »

The para AI can not landing on correct positions. Set the Para batallions on map - not on Ju !

BTW - Do you use my Market garden map - its the same scale ???

H.Balck
Erik2
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Post by Erik2 »

HBalck wrote:The para AI can not landing on correct positions. Set the Para batallions on map - not on Ju !

BTW - Do you use my Market garden map - its the same scale ???

H.Balck
Yes, I have put the paras on map.
No, this is my own map (1km/hex) converted from my TOAW-scenario.

Erik
HBalck
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Post by HBalck »

OK - thats funny - I used my old own map from JTCS meets pG3D WW2 and its nearly the same extents.

Looking forward for your scenario - BTW TOAW have many military errors - I hope you can eliminate this !

H.Balck
Erik2
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Post by Erik2 »

HBalck wrote:OK - thats funny - I used my old own map from JTCS meets pG3D WW2 and its nearly the same extents.

Looking forward for your scenario - BTW TOAW have many military errors - I hope you can eliminate this !

H.Balck
Well, TOAW goes into far more historical detail than PzC. But I think this game is good fun that may attract a new wargaming audience.
Besides, the editor lets you create the map quickly (the most tedious part of sceanrio-creation).
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