Now mind you, I'm an experienced graphics designer so I'm likely more critical as the average person, but I think the graphics of the actual terrain and the units (not the interface) looks cluttered and lacks the definition that I've seen in Panzer Corps.
Yes, graphics shouldn't matter....but for me they most certainly do! Why putting 5 guys in smaller hex? The soldiers almost blend in with the background. Why using a square in the bottom corner of a unit, that seems to be white in most cases, why not only show them (or just an outline) when they have a unique status? Why using a bold font for the numbers? Why using all capitals for city names? Why using such a strong texture for the water but also the plain green tiles? Why do the vehicles/planes/ships lack so much definition/contrast/sharpness? I don't like the design for the forest(?) tiles either and the whole color scheme used for the terrain and units makes it all look washed out. And why does the rail road have to be so dark in color? Also that is distracting (compare how well you did this with PC instead)
Sorry if I sound so critical, but I just don't get it that you got it all right with PC, but now you seem to be doing a huge step back. I was just hoping that you would continue to build on the strong graphics foundation of PC, that really stands out from the majority of WWI/II turn based strategy games!

