What's new in Panzer Corps?

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Kerensky
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What's new in Panzer Corps?

Post by Kerensky »

This thread will list features that are brand new to the Panzer General series, so people do not confuse them for bugs.
The list will start small, but items will be added to it slowly over time so we don't overwhelm anyone and discourage reading with the dreaded 'WALL OF TEXT'.
If anyone has any questions about specific items, feel free to ask for a more detailed explanation.

1. Railroads and train transport movement.
2. River boats!
3. Air defense units are incapable of ambushing ground units. (Units with bracketed values only)
4. Tactical bombers, with or without fighter escort, cannot initiate an ambush/unexpected encounter. (Units with bracketed values only)
5. Truck transport interferes with normal movement (mountain infantry with opel blitz transport can no longer enter mountain terrain).
6. Moving adjacent to enemy air units previously hidden by the fog of war does not cause a player's unit to stop. Only direct contact with another air unit will cause a player air unit to stop and be ambushed/engage in an unexpected encounter.
7. Deployment hexes campaign maps are disabled after a certain amount of units are deployed (allows for a flexible core larger than your deployment limit).
8. Multipurpose units. http://www.youtube.com/watch?v=wTKHP2Oo ... age#t=201s
9. Winning a scenario is no longer directly tied to Victory Hexes (although they still can be).
Last edited by Kerensky on Sun Jul 10, 2011 7:31 am, edited 8 times in total.
Kerensky
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Post by Kerensky »

Reserved.
Kerensky
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Post by Kerensky »

And one more just in case.
TheGrayMouser
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Post by TheGrayMouser »

I suppose I could wait til Monday but... i see from the manual that rivercraft are a class of unit? Do these river monitors/gunboats take up a full hex , or , kinda like planes do they allow a land unit to be in the same hex?
VPaulus
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Post by VPaulus »

TheGrayMouser wrote:I suppose I could wait til Monday but... i see from the manual that rivercraft are a class of unit? Do these river monitors/gunboats take up a full hex , or , kinda like planes do they allow a land unit to be in the same hex?
Full hex. They are like any other naval unit.
TheGrayMouser
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Post by TheGrayMouser »

VPaulus wrote:
TheGrayMouser wrote:I suppose I could wait til Monday but... i see from the manual that rivercraft are a class of unit? Do these river monitors/gunboats take up a full hex , or , kinda like planes do they allow a land unit to be in the same hex?
Full hex. They are like any other naval unit.
Well, except they can slide up rivers :wink:
soldier
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Post by soldier »

3. Air defense units are incapable of ambushing ground units.
4. Tactical bombers, with or without fighter escort, cannot initiate an ambush/unexpected encounter.
My understanding of an ambush is when a ground unit runs into a hex occupied by an unseen enemy force. Does point 3 mean air defense units will not fire at ground units that run into them ?... If so do they still fire back at ground units that attack them normally ?
I also don't really understand point 4. Does this mean tactical bombers like mosquito and Bf 110 will not fire on fighters that run into them ?
Kerensky
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Post by Kerensky »

soldier wrote: My understanding of an ambush is when a ground unit runs into a hex occupied by an unseen enemy force. Does point 3 mean air defense units will not fire at ground units that run into them ?... If so do they still fire back at ground units that attack them normally ?
I also don't really understand point 4. Does this mean tactical bombers like mosquito and Bf 110 will not fire on fighters that run into them ?
It's slightly tricky, and I actually forgot a key detail. Namely: (Units with bracketed values only)
This measure was put in place to 'protect' units that would not benefit from an ambush encounter. For example, a King Tiger moving into the Fog of War who happens to come across a transport truck that blocks its attempted move is not 'ambushed' by the truck transport. Instead, no combat occurs, and the King Tiger's turn is over (moved + opportunity to fire is lost or was already used)
A battleship that randomly stumbles into a transport ship does not fire, it simply is stopped.
A FW-190A that runs into a bomber with a bracketed value (B-17 or Lancaster) is simply stopped.
An 88mm FlaK Gun set to air defense mode will not 'ambush' an American tank that runs into it.

However in your example, the Mosquito and the 110 will engage in a combat encounter because their attack value is not bracketed [].
Also, when attacked in a normal encounter, these bracketed units will respond normally. The 88mm FlaK in air defense mode will still return fire on an attacking unit.
soldier
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Post by soldier »

An interesting idea. i sorta liked pushing little trucks around with my King Tigers though
goof2009
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Post by goof2009 »

For example, a King Tiger moving into the Fog of War who happens to come across a transport truck that blocks its attempted move is not 'ambushed' by the truck transport. Instead, no combat occurs, and the King Tiger's turn is over (moved + opportunity to fire is lost or was already used)
Ain't that a problem? A line of trucks can stop tanks from breaking through...
Kerensky
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Post by Kerensky »

goof2009 wrote:Ain't that a problem? A line of trucks can stop tanks from breaking through...
Nope, this only occurs in ambush situations, King Tigers can of course attack trucks normally. :)
goof2009
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Post by goof2009 »

Yes, of course:) Using a tank for reconnaissance slows it down, makes sense.

To another subject, is it possible to destroy rail tracks? Or must there be units present on the track (or zoc) to stop trains?
Razz1
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Post by Razz1 »

No destruction of RR or bridges.
Kerensky
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Post by Kerensky »

Razz1 wrote:No destruction of RR or bridges.
... yet. :)
We have some very unique ideas about how to approach this, possibly with destructible terrain or even a neutral faction bridge 'unit'. Once we perfect the functionality of such a feature, the game play options open up significantly. Imagine scenarios where protecting a bridge is a secondary objective, or one where all of your objectives are securing all the bridgeheads along a major river (and destroying any of them you think you won't be able to hold!)
goof2009
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Post by goof2009 »

That sounds promising. Maybe such a bridge unit can work as pontoon bridges too, built by engineers.
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