Citadel (A.A.R.)

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Pandemic
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Sat Aug 16, 2008 9:43 am

Post by Pandemic »

kiss goodbye to those panzers :). Thats good to see the allies destroy the German planes early on! Should make it very hard to win.
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
brainman77
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sat Jun 25, 2011 2:03 am
Location: Germany

Post by brainman77 »

Really nice AAR, my compliments Obsolete! :shock:

The allies sneeking in your back though, could really get a pain in your ass! :lol:
roman1uk
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Wed Jan 03, 2007 5:33 pm
Location: Oxford

Post by roman1uk »

I am sure I will buy Panzer Corps...

but I was hoping slitherine & co would have gotten rid of 'taking a lone city behind the lines and building a new army' strategy. Could not a
basic supply system be instituted ( trace a continual area of control to main supply center)?
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I agree that's the one issue (supply & reinforcements) that people have been complaining about the PG series since day one. Part of the problem is PG is supposed to be FUN & EASY TO PLAY. Beer & Pretzels they call it. There is TOAW and other series for those wanting a more complex supply system.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Did some thinking, technically there is an airport there, so one could start to make an abstraction that units can be air-dropped over there, and there is a rail-way network as well. One can pretend the heavy tanks come in by rail, with the lighter stuff being dropped.

Hmm...
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
roman1uk
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Wed Jan 03, 2007 5:33 pm
Location: Oxford

Post by roman1uk »

I agree beer and pretzel amusement, and I will buy it. However, if it had basic supply rules , eg surrounding units and cities lowered supply/action points, the game would have an added strategic element to the rock/paper/scissors of the unit tactics. It would make those huge strategic maps ( stalingrad/moscow/france/middle east) even better, and allow a viable market garden scenario. Maybe in panzer corps 2?
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

There are basic supply rules - Alex knows the details but you cannot capture a town and immediately start using it. You have to hold it for a number of turns beofre it can be used to upgrade and recruit units.
Szabtom
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Tue May 31, 2011 8:53 am

Post by Szabtom »

@roman1uk: Units that have enemy next to them get less ammo/fuel when supplied (increasing impact with higher number of units surrounding), also reinforcements are reduced or blocked as well. Cities cannot build new units if there is a single enemy unit adjacent.
This is from the original PG and I am sure that at least this level of supply mechanism has been carried over.

@Ian: The delay sounds excellent! Can you also confirm my above assumption about supply/reinforcements? :)
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Yes I know those rules are all true and work in game currently but think there may be others too - I know it was discussed!
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