
Citadel (A.A.R.)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Private First Class - Opel Blitz
- Posts: 3
- Joined: Sat Jun 25, 2011 2:03 am
- Location: Germany
I agree that's the one issue (supply & reinforcements) that people have been complaining about the PG series since day one. Part of the problem is PG is supposed to be FUN & EASY TO PLAY. Beer & Pretzels they call it. There is TOAW and other series for those wanting a more complex supply system.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Did some thinking, technically there is an airport there, so one could start to make an abstraction that units can be air-dropped over there, and there is a rail-way network as well. One can pretend the heavy tanks come in by rail, with the lighter stuff being dropped.
Hmm...
Hmm...

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Wed Jan 03, 2007 5:33 pm
- Location: Oxford
I agree beer and pretzel amusement, and I will buy it. However, if it had basic supply rules , eg surrounding units and cities lowered supply/action points, the game would have an added strategic element to the rock/paper/scissors of the unit tactics. It would make those huge strategic maps ( stalingrad/moscow/france/middle east) even better, and allow a viable market garden scenario. Maybe in panzer corps 2?
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- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
@roman1uk: Units that have enemy next to them get less ammo/fuel when supplied (increasing impact with higher number of units surrounding), also reinforcements are reduced or blocked as well. Cities cannot build new units if there is a single enemy unit adjacent.
This is from the original PG and I am sure that at least this level of supply mechanism has been carried over.
@Ian: The delay sounds excellent! Can you also confirm my above assumption about supply/reinforcements?
This is from the original PG and I am sure that at least this level of supply mechanism has been carried over.
@Ian: The delay sounds excellent! Can you also confirm my above assumption about supply/reinforcements?

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- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am