
Infantry transport icons mockup
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Infantry transport icons mockup
Here's one possible way to display the transportation type on the infantry icon (bottom left corners). It's fairly subtle but should be clear enough when you look for it. Any thoughts?


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IainMcNeil
- Site Admin

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Alex, doesn't like that... so we don't.Why dont we just show them behind the main image at full size - like in CEAW?
I also like this solution BTW...subtle but clear enough.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Let us use this approach, small in the left corner, it looks ok.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
I suggest if you want them behind I would make the truck slightly smaller and a bit further to the back more into the right top corner. Like this all shadows are destroyed and the arty looks like on top of the trucks in most cases.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
If you guys are convinced the tiny lower corner transport is the way to go, I guess it's not that bad, but I don't agree with it.
I don't think this icon belongs on the game board. At all. The tiny icon skews the whole feeling of the scale for unit size, and the full size transport as a backdrop makes the unit appear way too busy and crowded.
This is where that icon should go, and I added the black cross as a 'leader' placeholder.

I don't think this icon belongs on the game board. At all. The tiny icon skews the whole feeling of the scale for unit size, and the full size transport as a backdrop makes the unit appear way too busy and crowded.
This is where that icon should go, and I added the black cross as a 'leader' placeholder.

I assume the yellow ammo icon is to signify unit is getting low on ammo? I've been waiting for a warning like this for a while now, still keep getting surprises in my battles due to these over-sights. It's especially annoying on large maps where memory does not serve well.
I suppose we can color code it to at least 3 levels.
Black = no ammo
Red = 1 ammo
Blue = 2 ammo.
Or we could add even more levels, using the color Yellow & Green, maybe even White too.
I suppose we can color code it to at least 3 levels.
Black = no ammo
Red = 1 ammo
Blue = 2 ammo.
Or we could add even more levels, using the color Yellow & Green, maybe even White too.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)


