Cohesion Test bugs
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
-
davouthojo
- Sergeant First Class - Elite Panzer IIIL

- Posts: 423
- Joined: Wed Mar 24, 2010 1:49 pm
- Location: Hong Kong
Cohesion Test bugs
After dazzam brought it to my attention, I have been watching Cohesion Test rolls.
+1 The battle group is adjacent to a friendly commander
This only seems to apply to CTs from losing impact/melee and routing friends.
It does NOT seem to apply to CTs from missile fire or rallying.
Is this a bug or a feature?
+1 The battle group is adjacent to a friendly commander
This only seems to apply to CTs from losing impact/melee and routing friends.
It does NOT seem to apply to CTs from missile fire or rallying.
Is this a bug or a feature?
-
TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
-
keithmartinsmith
- Field of Glory Moderator

- Posts: 1557
- Joined: Mon Mar 30, 2009 1:26 pm
See the pike unit in bottom left of screen tests to rally from being routed and succesfully goes to Fragmented. The inspired gen is next but receives no bonus for being adjacent. Let me know if you can't see the dialogue box in the bottom left and I will try and re-do it.
http://img824.imageshack.us/img824/2298/adjacentgen.png
http://img824.imageshack.us/img824/2298/adjacentgen.png
-
TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Thats not a bug Dazzam , although the description in the verbiose rpt is misleadingdazzam wrote:See the pike unit in bottom left of screen tests to rally from being routed and succesfully goes to Fragmented. The inspired gen is next but receives no bonus for being adjacent. Let me know if you can't see the dialogue box in the bottom left and I will try and re-do it.
http://img824.imageshack.us/img824/2298/adjacentgen.png
Rallying is differnt than bonus for testing to see if you LOSE a cohesion level., Rallying is to INCREASE your steadiness
Leaders do not provide any + for being in range for rallying, they have to be adjacent Inspired give +2, troop/field +1
This one shows one unit routing and he gets the + 1 for the leader being in range but as you can see he is not adjacent. Unfortunately there the change of turn notification has planted itself in the middle of the screen but if you look at the verbose info you will see it must be the only unit routing.
I've done test with both inspired and field gen's and they are treated the same way in terms of adjacent. Inspired get the + 2 for being in range while field get the + 1. Neither get any aditional benefit from being adjacent other than the unit in rear flank + 1
http://img69.imageshack.us/f/nonadjacentgen.png/
I've done test with both inspired and field gen's and they are treated the same way in terms of adjacent. Inspired get the + 2 for being in range while field get the + 1. Neither get any aditional benefit from being adjacent other than the unit in rear flank + 1
http://img69.imageshack.us/f/nonadjacentgen.png/
-
davouthojo
- Sergeant First Class - Elite Panzer IIIL

- Posts: 423
- Joined: Wed Mar 24, 2010 1:49 pm
- Location: Hong Kong
-
TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Well, Im quite embarrased here, made a mistake and refered to the manual which appears to have the bonus for rallying and cohesion tests at least partially backwards.... or Im wrong , or there is bugs in the game... I am quite confused!!!!
Can Hexwar please make a simple chart of how it is supposed to be! I now am about to join the "fix the manual now" crowd
Can Hexwar please make a simple chart of how it is supposed to be! I now am about to join the "fix the manual now" crowd
-
davouthojo
- Sergeant First Class - Elite Panzer IIIL

- Posts: 423
- Joined: Wed Mar 24, 2010 1:49 pm
- Location: Hong Kong
-
davouthojo
- Sergeant First Class - Elite Panzer IIIL

- Posts: 423
- Joined: Wed Mar 24, 2010 1:49 pm
- Location: Hong Kong



