Reading the new manual has opened up new possibilities regarding scoring. I post the relevant section from the manual.
Decisive Victory
When, at the end of any player turn, an opponent's total break points equal or exceed their army score the game is over and you are victorious!
If at the end of any player turn your total break points equal or exceed your army score the game is over and you have been defeated!
Marginal Victory
If the game continues to the end of the last player turn without a Decisive Victory, then the two sides divide their total break points by their army score. If the difference in the two army scores is equal to or greater than 25% then the player with the lowest break point is declared the winner with Marginal Victory.
Draw
If, at the end of any player turn, both sides total break points equal or exceed their army score the game is over, both sides have exhausted their ability to continue the battle is a draw!
If the game continues to the end of the last player turn and the game has not ended for any of the above reasons then neither side has achieved a satisfactory margin of victory over the other the battle is a draw!
So now more points can be awarded for Decisive victories rather than marginal victories. Surely this would meet Iain's need to reward BIG wins without any complicated maths related to BPs?
Now, my only concern is that the results posting doesn't always seem to reflect this logic, although I've read a few posts recently that state the results window does reflect this. Certainly in most (all?) the informal competitions that we've been running for the last year or so have treated the Marginal Victory result as a draw.
If we tabularise the possible combinations of combinations of Decisive victory, Marginal Victory, Draw, Marginal Loss, Decisive Loss plus the BP weightings then there are plenty more points that can be awarded for each paired game making the chance of lots of similar scores at the end of 5 rounds being reduced. e.g.
- 2x Decisive Victory
- Decisive and Marginal Victory
- 2x Marginal Victory
- Decisive Victory and Draw
- Marginal Victory and Draw
- Decisive Victory and Decisive Loss (net positive BPs), or Marginal Victory and Marginal Loss (net positive BPs)
- 2 x Draw, or Decisive Victory and Decisive Loss (net equal BPs), or Marginal Victory and Marginal Loss (net equal BPs)
- Decisive Victory and Decisive Loss (net negative BPs), or Marginal Victory and Marginal Loss (net negative BPs)
- Marginal Loss and Draw
- Decisive Loss and Draw
- 2x Marginal Loss
- Decisive and Marginal Loss
- 2x Decisive Loss
So, if 12 points were awarded to the 2x Decisive Victory and reducing by 1 to 0 points for 2x Decisive Loss, then this should give a reasonable spread. Another advantage is that it is easy to understand.
For non-played matches then I'd award 2x Marginal Victory (defaulted) or 2x Marginal Loss (defaulter)... but we could argue the pros and cons of this... and I'm sure we will!
The one thing I'd ask is that the results shown outside the results table should reflect this too!