I have been searching the forum but found nothing specifically like my problem.
The trouble is that a friend of mine and me have tried several times to play an TCP/IP game, but the game always hangs on after the first turn (1939 - Invasion of Poland).
We are playing both with GS, version: CEAW v1.12 GS v1.02 and both with same options (we talk by skype as we play), no firewalls nor anti-virus programs going around, I am hosting as Allied and he plays the Axis. He plays his part, invading Poland and besieging Warsaw, moving his subs and doing a couple of moves more and then I play my part moving the France units, all the naval units (all around) and embarking unit in England to carry it to the mainland. Then, when I click the "end turn" the game seems to hang on, with sand clocks in bot screens, never advancing to next turn.
The curious thing is that if we just play a couple of moves each the game do progresses to next turn, so the error should be with some specific unit/action.
Has anybody had the same trouble? Is there a solution to it? Perhaps going to the last version (1.07) or applying the "java patch"?
I have read elsewhere that GS is not designed for TCP/IP play, and that for that is better play vanilla CEAW, but this is not satisfying to us. We know each other, both we are hardcore wargamers (boardgames, i mean) playing since around 1980 and look for the most accurate and historical game possible without sacrificing fun (don't talk me about Hearts of Iron, that's sci-fi
I have read too that the best option is PBEM, but I do not consider this a viable option cause, even sending an e-mail each day (difficult for people with full-time jobs and childs), a game would last more than three months!! (and also less satisfying, cause we cant comment the opponent moves "live").
Please, help me if u can, we are part of a group of gamers, I think that our other 6-7 mates (we should own, all together around 500 wargames) would be pleased to buy and play the game if it is moderately historical (like GS) but I am completely sure that there will be no future if we have to play the "decaffeinated" vanilla CEAW game.
P.D.: Please excuse my bad english, I'm spanish, you know...


