philqw78 wrote:MatteoPasi wrote:Units loosing melees have to fall backward "pushed" by the enemy: for every hit 1" back, just think about Annibal's Gallic troup at Canne

It would make heavy foot move faster in melee than when outside 6 MU of enemy. I like it. My varangians would move hell for leather against mounted.
And there'd be no stopping knights.
You could have an optional "fall back" mechanism though based on losing margin.
If you lose a melee by 2 hits, you can choose to fall back by the same number of base depths as the losing margin.
- if you choose to do so, you "earn" a +1 on the CT taken when losing
- enemy units in contact can choose to follow up immediately, by moving or by having bases step forward. If they don't follow up, they might then be able to charge in again in the next turn
- the fallback isn't an option if there isn't room to do it.
- you could choose to restrict this option to disrupted or fragmented troops maybe (so it's not used to allow troops to break off in an enemy turn and then charge in again in their own turn - or instead prevent troops who fall back from charging in their next turn)
It would put another choice into the game, and more movement, and slightly shift the balance between breaking from death rolls vs from failing CTs. And allow some historical refights to be better simulated
It would be messy in multi-unit combats, but arguably any unit falling back leaves its colleagues exposed to overlaps, so maybe it all nets out?