Field of Glory January Tournament!

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harmer
Lance Corporal - Panzer IA
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Post by harmer »

Thanks Lars :)
Triarii
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Strange Score in Tournament Results

Post by Triarii »

Iain or whoever,

Got a strange score in my first game against Toten in round 3.
My results page shows timed out - defeat but it is the 29/1.
The in game score is 20/20 Carthage (Toten) and 11/27 Spanish (Me).
The last in game message is victory to spanish.
Points awarded 11 to me and 19 to Toten.

Our second game is still in progress - not timed out.

Is this correct?
Triarii
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Re: Strange Score in Tournament Results

Post by Triarii »

Triarius wrote:Iain or whoever,

Got a strange score in my first game against Toten in round 3.
My results page shows timed out - defeat but it is the 29/1.
The in game score is 20/20 Carthage (Toten) and 11/27 Spanish (Me).
The last in game message is victory to spanish.
Points awarded 11 to me and 19 to Toten.

Our second game is still in progress - not timed out.

Is this correct?
Just finished the second game on Toten's turn - nailbiting but he lost his last break points with the death of his commander.
In game message Carthaginian Victory.
But in my results summary it reports defeat 'Timed Out' 6.30pm local time 29/1/11.
maximvs
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Post by maximvs »

I've just finished my fourth round games and from here it looks like the tournament went really well. The scoring system appeared to work OK (not that I've tried to work it out myself). Well done to Slitherine for creating the system that will add such a lot to an already great game!

I suppose the only issue I have is the hat-full of points you get if your opponent doesn't show up for the game(s). In theory this will leave a player with 60 points for that round where even the best player who actually fought is unlikely to score anything like that from the two games.

Having said that I'm not sure what could be done instead. Maybe an average score of the other winning competitors' points? (I guess that would be very hard to program in though).

What are the other players' and designers' thoughts on this?
CheerfullyInsane
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Post by CheerfullyInsane »

maximvs wrote:I've just finished my fourth round games and from here it looks like the tournament went really well. The scoring system appeared to work OK (not that I've tried to work it out myself). Well done to Slitherine for creating the system that will add such a lot to an already great game!

I suppose the only issue I have is the hat-full of points you get if your opponent doesn't show up for the game(s). In theory this will leave a player with 60 points for that round where even the best player who actually fought is unlikely to score anything like that from the two games.

Having said that I'm not sure what could be done instead. Maybe an average score of the other winning competitors' points? (I guess that would be very hard to program in though).

What are the other players' and designers' thoughts on this?
The points gained from no-shows is the only niggle I have too.
The difficulty lies in not punishing the player without an opponent, it's hardly his fault anyway.
The average of other winning players games is a good idea, but probably not practical from a programming point of view.
So I've got three suggestions:

1. Instead of gaining 30+30 for a no-show win, it should be 20+20. (maybe 22+22).
Looking at the table, anyone winning with more than 20pts is actually fairly rare.....Well, aside from the great white sharks that are circling the top of the table *LOL*
Gaining 60pts is a little much. I must admit that I felt sorry for poor EricS who gained 60pts from a no-show, jumped up the table and then ran smack into pantherboy......That's gotta hurt. :shock:

2. No-shows are invariably at the bottom of the table. The problem is that if there's only one no-show in a tournament, the effect keeps rippling through the next rounds.
So, I'd suggest that if one player drops out, the current bottom player is also cut. In such a way that there'll always be an even number of players.
I know this is galling to the poor guy that is cut without having done anything wrong, but the alternative is having people jumping the tables because they suddenly triple their total points in one go.

3. As and when the tournaments become a fixed feature, I think there should be a banning function for no-shows.
Not for eternity, but banning a no-show from joining the next (or possibly next two) tournaments seems fair to me.
This is for straight no-shows only. Losing because you run out of time can happen to anyone.
To me, joining a tournament means also committing to *stay* in the tournament until the end, no matter if you win or lose.
Having the option of banning earlier no-shows for a while might persuade people to stay in, even when things turn sour.

Finally, I'll second the general positive feedback.
The tournaments are great fun, and this one has IMO got the timing down to perfection.
Can only speak for myself, but these small, fast-paced games are much more fun than having larger scenarios played out over a week.

Lars
I've got two words for ya: Math is hard.
Ferb
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Post by Ferb »

I agree completely, 60 points is way too much and as you said can be more of a penalty than a bonus. 22-22 sounds about right, in any game you are probably going to lose some elements and this should be reflected in the 'default' score.

Not sure how the scoring points system works but in round 2 I won both games but it was scored 15-15 11-19. Admittedly one game was really close (94% - 100%) but if it says your victorious shouldn't it have at least gone 14-16?

Also one other point, I thought in a swiss chess tournament you didn't play the same player twice. In this one I've now played Toten twice. Not that I'm complaining, he's fun to play and the games have been good fun, but this may be a bug.

Ferb
Last edited by Ferb on Mon Jan 31, 2011 11:39 pm, edited 1 time in total.
harmer
Lance Corporal - Panzer IA
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Post by harmer »

Round 3 results seem strange to me 22/15 when both games were not returned after 2nd turn by opponent and came thru as victorys due to time out ? In one game id routed one lc on first turn and in the other game we hadnt even got any units into combat yet and i had no loses at all in either ?
thekraken
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Post by thekraken »

hello
how it works
i ll be interrested
thank's
IainMcNeil
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Post by IainMcNeil »

Harmer can you send me the % losses from the game as shown in your completed games tab for those games which you are unsure about and we can investigate.
Toten
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Triaris Time Out

Post by Toten »

I don't know what happened to poor Triaris. He won both of the games...One just barely. But when I checked my completed games it gave me a Victory for both because he had timed out....

Hey Triaris what did your time clock say during those last few moves? You were tardy in getting the games back to me....did you not watch the clock? I enjoyed the boost to my score but I don't know if I deserved it.....oh well. I am looking forward to the next tournament.

Toten
IainMcNeil
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Post by IainMcNeil »

Yes this is a bug we are fixing but thought best to leave till the competition was over so everyone had the same rules applied to them.
Triarii
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Re: Triaris Time Out

Post by Triarii »

Toten wrote:I don't know what happened to poor Triaris. He won both of the games...One just barely. But when I checked my completed games it gave me a Victory for both because he had timed out....

Hey Triaris what did your time clock say during those last few moves? You were tardy in getting the games back to me....did you not watch the clock? I enjoyed the boost to my score but I don't know if I deserved it.....oh well. I am looking forward to the next tournament.

Toten
Thanks Toten - they were two great games especially that last one - still waiting for my nails to grow back.

I should never have used a general not registered with the PFA - wouldn't have been docked all those points :(
The bug cost me 22 or 24 points and 4th or 5th spot - "Infamy Infamy they've all got it in for me"

Great tournament though really enjoyed it.
harmer
Lance Corporal - Panzer IA
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Post by harmer »

Sorry Ian couldnt reply till Now lost my external Hard drive and Just got net back today, In Cyclone Yasi Here in Qld Australia and thus all my files and the Complete Fog range i had installed on it. From memory the first game my opponent had lost 2 points in first turn i had lost o points. In the second game neither side had got into combat so 0/0 . No other turns were made after My sending back turn 2 and came up as both victory's to me from time running out.
IainMcNeil
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Post by IainMcNeil »

If the games had not completed and your opponent ran out of time then you would expect to get a win. Am I missing something? :)
harmer
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Post by harmer »

Thats Just It first game the one in which id mananged to rout a unit on the first turn was a 22/8 result second game in which nothing had happend was scored 15/15 and a draw not a Win as reported when the game timed out. Just to iron out the bug i dont care either way really . Got the links to re download all my Fog yesterday so will be back in play again soon i HATE Cyclones anyone want to swap places and move to Sunny Qld Australia ( No natural disaster coverage included).
IainMcNeil
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Post by IainMcNeil »

Ahh ok. So just to clarify for me - in the game that had no casualties neither played had played even 1 turn?
harmer
Lance Corporal - Panzer IA
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Post by harmer »

I sent both first turns out and that was the end of it never got any further till it timed out
IainMcNeil
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Post by IainMcNeil »

How did you get a 22/8 result if you had only moved your first turn? Sorry - I'm a little confused? :)
harmer
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Post by harmer »

Thats why i was asking in that game id managed to trap a Lc unit and destroy it one of mine was disrupted nothing else happened no other units were affected but it gave 22/8 win to me. And the other game where absolutly no casualys occured 15/15 but both came up with me winning when it timed out . Cant realy send screenies in as i said before my Hard drive Failed in Cyclone so i cant even look at results. Anyway its long over i just think theres a few more bugs for you to find is all :)
IainMcNeil
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Post by IainMcNeil »

Ok thanks - I think I get it now :)
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