Or not. That's why we have play-testing.VMadeira wrote:- Superior BGs auto-breaking as average, will make disappear those troops that are good to use at 4, but too expensive to have 6, I am thinking of knights, ghilmen (no sense in have them in 6s anyway), and many groups of veteran / elite status that have a limit on the BG sise of 4. These troops were effective historically, why do you want to penalise them? The problem with swarm armies is with average troops, most superior ones are too expensive for swarms. These one is major set back in the v2 rules, and combined to the above changes may well lead players to maximise their BGs to 16 average groups, instead of including the colourful and more interesting BGs of veterans/nobles whatever.....
Summary of Proposed Changes
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
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rbodleyscott
- Field of Glory 2

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batesmotel
- Field of Glory Moderator

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I assume that the -POA for fighting in column will essentially have no effect when making or responding to a flank or rear charge since these are by definition fought at ++POA for the charger and --POA for the defender for the impact. After that most likely both chargers and the target will be able to bring up additional bases to fight and hence be out of column in most circumstances. So I don't think this is really likely to be an issue.VMadeira wrote:A few comments, on the proposed changes:
...
- In principle the minus for troops fighting in column is perfectly justifiable, but:
most BGs when turning 90º to face a flank charge will be in column, so at -1 POA (but when turning to face rear charges, they keep formation so no -1 POA).
Worst, if a BG wants to charge an enemy and has to make a 90º turn, will have to wait 3 turns to charge it properly assuming it passes all tests, one turn to make the turn, one to get back to normal formation from column, and only in the 3rd may he charge without a penalty in POA.
But it gets worst, exactly the kind of troops that shouldn’t manoeuvre so well, are those that will not be affected by this problem, namely big groups of cheap undrilled troops. So a barbarian BG 3 bases deep, will be able to turn and in the next turn charge an opponent in the flank, while a roman cohort 2 bases deep, will have to wait 3 turns to charge. Also pikes will be at great advantage as they now are innately the most manoeuvrable kind of troops in the game, safe skirmishers ....
Chris
....where life is beautiful all the time
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shadowdragon
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I've played 5 games that included effects of changes to "auto-break" for superior troops and this seems like a very good rule change. Superior troops still get the re-roll bonus. However they will no longer get the benefit of rounding-off so that, with BG of less than 10 bases, they had the same auto-break level as elites. No wonder no one would take elite troops since superiors ended up with the auto-break level. We might see more elite units now.VMadeira wrote: - Superior BGs auto-breaking as average, will make disappear those troops that are good to use at 4, but too expensive to have 6, I am thinking of knights, ghilmen (no sense in have them in 6s anyway), and many groups of veteran / elite status that have a limit on the BG sise of 4. These troops were effective historically, why do you want to penalise them? The problem with swarm armies is with average troops, most superior ones are too expensive for swarms. These one is major set back in the v2 rules, and combined to the above changes may will lead players to maximise their BGs to 16 average groups, instead of including the colourful and more interesting BGs of veterans/nobles whatever....that make the game interesting.
Just for reference, the old rule was that average break at >40%, superiors >50% and elites >60%, but in practice for:
4 base BG of superiors would break at 75% (3 bases) - same as elites
6 base BG of superiors would break at 66.7% (4 bases) - same as elites
8 base BG of superiors would break at 62.5% (5 bases) - same as elites
In playing the above games, I like that players, instead of having the definitive BG size, actually have valid choices of smaller BG (e.g., a 4 base BG) if the BG's job is maneouvre or larger BG (e.g., 6 or 8 bases) if BG's job is the staying power for the main battle line. It may be that far from 4 base BG disappearing what we'll see is a mix.
A positive change from my play testing so far - but that's just my opinion.
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Blathergut
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nikgaukroger
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You should have access - email Slitherine if you still don't.Blathergut wrote: Wise Ones out there: I received the email with the version 2 file on the weekend. Should I be able to get into the FoG2 beta forum or will that happen as I'm added to it?
Nik Gaukroger
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If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
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philqw78
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Where are we going to get them from? IIRC bases per army: Nikes, 10 bases; Komnenan, 8; EAP, 4; Mamluk, 8; Ottoman, 4; Aztec, 12; MRR, 6; Assyrian, 4; LRR 18; LAP, 6; Mongol, 4. So So no more than 13 (?) armies with elites, totalling nomore than 100 bases. That is elitist.shadowdragon wrote: We might see more elite units now.
I always take them if the army has them now.
Mamluk is looking pretty goo for V2 though.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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philqw78
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So Soldurii in the celts as well or are they just superior?. (I did say 13 but only named 10.)MatthewP wrote:You forgot Ancient British 8 bases. But as these are the only elites that get habitually taken with an army anyway, they probably shouldnt be included in your list.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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nikgaukroger
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philqw78 wrote: (I did say 13 but only named 10.)
I just assumed you couldn't count
You missed the single army in EotD that can have elites - all 2 bases of them
Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
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lawrenceg
- Colonel - Ju 88A

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Most of the comments I would have made have been made by others, but...
I wonder if this wouldn't be better as a CT.rbodleyscott wrote:Here is what is in the first beta version:
Please excuse the lack of formatting:
5. Evading troops leaving the table must take a CMT. If they pass they count as 1 attrition point, if they fail they count as 2.
Lawrence Greaves
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shadowdragon
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"More" does not equal "a lot".philqw78 wrote:Where are we going to get them from? IIRC bases per army: Nikes, 10 bases; Komnenan, 8; EAP, 4; Mamluk, 8; Ottoman, 4; Aztec, 12; MRR, 6; Assyrian, 4; LRR 18; LAP, 6; Mongol, 4. So So no more than 13 (?) armies with elites, totalling nomore than 100 bases. That is elitist.shadowdragon wrote: We might see more elite units now.
I always take them if the army has them now.
Mamluk is looking pretty goo for V2 though.
And...as it so happens I just happen to have a high % of the armies you listed - EAP, MRR, LRR, Assyrian. So I know where I will get them from...
I believe Alexandrian Macedonian has 4 bases of elites...
Last edited by shadowdragon on Tue Feb 08, 2011 1:57 pm, edited 1 time in total.
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shadowdragon
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shadowdragon
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...which is as it should be.philqw78 wrote:That is elitist.
Besides, superior cavalry armies are so....what's the word? Oh yes, superior cavalry armies are so common.
Last edited by shadowdragon on Tue Feb 08, 2011 1:55 pm, edited 1 time in total.
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shadowdragon
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nikgaukroger
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shadowdragon
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Sure that's fine until someone surprises you and you slip a bit, then there go 256 bases of troops.lawrenceg wrote:As anyone with a rudimentary understanding of number bases knows, with a full set of fingers, using knuckles as binary digits, you can count up to 2^30 -1, which should be more than enough for most people's needs.shadowdragon wrote: Not all of us have 13 or more fingers, you know.

