Terrain - Roads & Rivers
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- Lieutenant-General - Do 217E
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Terrain - Roads & Rivers
I'm delighted to see the proposed change to Roads in V2.0 - thank you.
Could we also have the ability for terrain to touch a River please? This would stop rivers being used as a terrain blocker in the same way that roads are.
So on a die roll of 3 or 4 it would read - 'Touching a side edge, coastline or river - x half'
Could we also have the ability for terrain to touch a River please? This would stop rivers being used as a terrain blocker in the same way that roads are.
So on a die roll of 3 or 4 it would read - 'Touching a side edge, coastline or river - x half'
Pete
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- Field Marshal - Elefant
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Re: Terrain - Roads & Rivers
Or maybe make it 4,5,6 to take the river offpetedalby wrote:I'm delighted to see the proposed change to Roads in V2.0 - thank you.
Could we also have the ability for terrain to touch a River please? This would stop rivers being used as a terrain blocker in the same way that roads are.
So on a die roll of 3 or 4 it would read - 'Touching a side edge, coastline or river - x half'
Is there even a point to roads with the new change?
I doubt I will ever see one on the table again after this.
Note that I do not necessarily disagree with the change, but I am usually a proponent of the idea that if something doesn't have a use in the game then there's not much point in even including it.
I doubt I will ever see one on the table again after this.
Note that I do not necessarily disagree with the change, but I am usually a proponent of the idea that if something doesn't have a use in the game then there's not much point in even including it.
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- Chief of Staff - Elite Maus
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Re: Terrain - Roads & Rivers
It can already end up touching a river after slide.petedalby wrote:I'm delighted to see the proposed change to Roads in V2.0 - thank you.
Could we also have the ability for terrain to touch a River please?or river - x half'
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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- Field of Glory 2
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Indeed it has. The reason for not allowing them to do so was to avoid problems with all the beautiful terrain pieces that all you guys were going to be using for FOG, by not having roads overlaying other pieces.rpayne wrote:Roads go through all sorts of terrain in the real world too, but in FOG they don't/can't.
I have the sneaking suspicion this argument has been had before!
I will leave you to judge how successful that has been in encouraging better-looking terrain.

Well, we tried.
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- General - Carrier
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I appreciate the effort to de-felt the terrain. But that was not a sufficient move ever. Sorry.rbodleyscott wrote: Indeed it has. The reason for not allowing them to do so was to avoid problems with all the beautiful terrain pieces that all you guys were going to be using for FOG, by not having roads overlaying other pieces.
I will leave you to judge how successful that has been in encouraging better-looking terrain.
Well, we tried.
The biggest step was toward less fiddily measuring which you got closer to.