Naval Version
Moderators: Slitherine Core, BA Moderators
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
I wonder if Tim can make a few quick ships.
I could code in hit locations chances and "turn limits" so ships can't do a "180", they'll have to slowly turn 45 degrees per tile.
Could be just a fun little project, for kicks and grins ... but with france coming out sooner or later we might not have to time to play naval games.
I could code in hit locations chances and "turn limits" so ships can't do a "180", they'll have to slowly turn 45 degrees per tile.
Could be just a fun little project, for kicks and grins ... but with france coming out sooner or later we might not have to time to play naval games.
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pipfromslitherine
- Site Admin

- Posts: 9883
- Joined: Wed Mar 23, 2005 10:35 pm
Heh - I was giving fair warning that I made the post on a Friday night while a little jolly, that's all. Oh the irony that the warning itself needed a warningMesaDon wrote:Don't know now to take that ... since my post was the one directly previous to this "Note" and since I do not imbide, I don't know if I was insulted or not. Explanation of the comment is probably needed.pipfromslitherine wrote:Note: I call Friday night drunk context.
Cheers
Pip
Cheers
Pip
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tim1966
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 161
- Joined: Sat Jul 31, 2010 7:15 pm
- Location: Brighton, UK
- Contact:
Naval battles sound interesting. You would only have one turret and set of guns using the present BA. I'm afraid I don't have any spare time at the moment to build ships but perhaps we could have a go some time in the future.
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME


