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TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

shawnt63 wrote:That's a very interesting point 756mm - herding and pushing off the map! I find that I do that sometimes especially when low on LF - you can never catch them but you can certainly herd off the board!

Morbio, your point about how they give bp if played well etc, this was something I found a bit odd when I started playing FoG. I primarily play miniature games, and have never played FoG, most of my ancient gaming revolved around Armati and Tactica. In Armati skirmish infantry don't even count as VP/Bp units. VP/BP units are made up of Light and Heavy Cavalry, Medium and Heavy Infantry and elephants, chariots etc. Just as an example a Thracian army has a total of 16 units (or Bg's) 10 Light Heavy Inf (designation doesn't matter really but for this example would count as a BP) 1 HC, 1 LC and 4 Skirmish Infantry. I agree that the lights can be made to be very "gamey" but I also agree that they don't, by and large, really do a lot to heavy units unless they are used to help pin them especially in difficult terrain.
So I am just wondering what it would do to the game if light infantry (and really these are skirmish type units) didn't count for any bps? This might change how people use them - but it could be worse :-)

My whole point to this, from the start, is that it seems very odd to me that lights can be sitting there for upwards of 4 turns battling a heavy unit in the open - this doesn't "feel" right to me - happy to continue but I just think the lights would run away faster, either on purpose or because they got their butts kicked!
I think gameply would be adversly effected if Lights had no or even lessor BP values , despite some odd situations that can occur in the course of a battle... Would 10 BG's of supior legions not even engaged in combat "lose" a battle because 10 bg's of velites and Slingers get broken? ( and in this example the army would only have 20 bp's and thus reached auto route level with the loss of 10 bg's of lights) No I dont think it would effect there moral too much at all, but it is the system and obvioulsy situations like this are rare.
I do like the philosophy that every unit has value (if only to the men themsleves) and does mitigate players using men as cannon fodder

Hmm i think you are exagerating a little on taking 4 turns to kill a light unit
If a heavy does impact a light, good chance the light failed to evade and was hit in the rear, w an auto cohesion loss right there.. Then there is a good chance another loss from resolving the impact (maybe even 2 step losses)
When you then pass your turn and your opponet must resolve the melle , chances are you will drop another.. This sequence is only ONE turn
My guess is most lights hit by heavies are destroyed maybe on average in 1-2 full turns at most , of course there are the occasional hero unit... Is this too long even? Tough call, sometimes i do think so and sometimes I dont....
shawnt63
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 127
Joined: Thu May 27, 2010 11:55 pm

Post by shawnt63 »

Slight exageration, the combat started with a light pinning a light, next phase a heavy joined and then two more rounds of combat finally destroyed the light (that is one light and one heavy against one light foot) just think it should happen a bit quicker is all.

in any event as I stated before, I am happy to continue as is, but if you can't discuss this sort of thing then there is no sense in having a forum. All points are well taken from my point of view, and to change the system may be detrimental as there is always/always secondary effect to any action.

Good discussion - thanks for the responses!
magobarca
Sergeant - Panzer IIC
Sergeant - Panzer IIC
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Joined: Wed Mar 01, 2006 2:46 am

Post by magobarca »

If you're into the Punic Wars, try adding/modifying 1 or 2 Spanish LF Javelineers as Superior, Swordsmen+, Protected. These would represent Lusitanians (sp?). They are OK & historical. The more LF in a game the merrier it is, & there were indeed large numbers of missile armed LF & MF in the RW in ancient times. Herding (nice phrase, :wink: ) does occur, & sometimes the LF did skedaddle from the front to the rear. However, with more LF on the field, sometimes you can get rear attacks with them on close order & better armored troops, & sometimes the results are good & sometimes not. Herding is fun, too. :lol:
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