I think gameply would be adversly effected if Lights had no or even lessor BP values , despite some odd situations that can occur in the course of a battle... Would 10 BG's of supior legions not even engaged in combat "lose" a battle because 10 bg's of velites and Slingers get broken? ( and in this example the army would only have 20 bp's and thus reached auto route level with the loss of 10 bg's of lights) No I dont think it would effect there moral too much at all, but it is the system and obvioulsy situations like this are rare.shawnt63 wrote:That's a very interesting point 756mm - herding and pushing off the map! I find that I do that sometimes especially when low on LF - you can never catch them but you can certainly herd off the board!
Morbio, your point about how they give bp if played well etc, this was something I found a bit odd when I started playing FoG. I primarily play miniature games, and have never played FoG, most of my ancient gaming revolved around Armati and Tactica. In Armati skirmish infantry don't even count as VP/Bp units. VP/BP units are made up of Light and Heavy Cavalry, Medium and Heavy Infantry and elephants, chariots etc. Just as an example a Thracian army has a total of 16 units (or Bg's) 10 Light Heavy Inf (designation doesn't matter really but for this example would count as a BP) 1 HC, 1 LC and 4 Skirmish Infantry. I agree that the lights can be made to be very "gamey" but I also agree that they don't, by and large, really do a lot to heavy units unless they are used to help pin them especially in difficult terrain.
So I am just wondering what it would do to the game if light infantry (and really these are skirmish type units) didn't count for any bps? This might change how people use them - but it could be worse
My whole point to this, from the start, is that it seems very odd to me that lights can be sitting there for upwards of 4 turns battling a heavy unit in the open - this doesn't "feel" right to me - happy to continue but I just think the lights would run away faster, either on purpose or because they got their butts kicked!
I do like the philosophy that every unit has value (if only to the men themsleves) and does mitigate players using men as cannon fodder
Hmm i think you are exagerating a little on taking 4 turns to kill a light unit
If a heavy does impact a light, good chance the light failed to evade and was hit in the rear, w an auto cohesion loss right there.. Then there is a good chance another loss from resolving the impact (maybe even 2 step losses)
When you then pass your turn and your opponet must resolve the melle , chances are you will drop another.. This sequence is only ONE turn
My guess is most lights hit by heavies are destroyed maybe on average in 1-2 full turns at most , of course there are the occasional hero unit... Is this too long even? Tough call, sometimes i do think so and sometimes I dont....