Textures

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junk2drive
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Textures

Post by junk2drive »

In addition to turbosquid as a source for ground, building and landscape textures, I found this site

http://www.cgtextures.com/
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MikeAP
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Post by MikeAP »

Did you ever get textures to work?

I cant. I'm trying to change the texture of the US Infantry. I edited the DDS in photoshop, put it in my new campaign folder, but I'm still seeing the old texture in game.

Is there a tutorial or anything on it?
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Post by junk2drive »

Starting at the beginning, are you going to use the original 3D model and just mod the uniform?

If so, did you give the dds the same name as the original?

Did you put your dds in your campaign folder in Data\Battles\UnitTextures ?

Did you save your dds as DXT3 and allow the save to make the mipmaps?
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MikeAP
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Post by MikeAP »

disregard. i got it.

did something totally dumb.

i composed the campaign folders/files before i 'created' it in game.

Should have my first batch of modern day US Soldiers (with ACU uniforms) posted tonight
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Post by junk2drive »

Great!

Probably not dumb, just in a hurry. I overlook the obvious sometimes.
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Post by MikeAP »

My first attempt.

These look much better in game, and you can really make out the textures much better

Left - US Soldiers with ACU camo and IOTV armored vests
Right - Insurgents with woodland camo and ski masks

I need make the woodland camoflague texture a little smaller, the pattern looks too big.
Last edited by MikeAP on Fri Nov 12, 2010 1:30 pm, edited 1 time in total.
junk2drive
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Post by junk2drive »

I did something similar with the old desert pattern for Combat Mission. It is tough to shrink thing down and still have them recognizable.

Try shift + 3 for your next screen shot.
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MikeAP
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Post by MikeAP »

Ah good call.

I fixed up some of the textures a bit. Made the woodland camo smaller so its better to see. Also tweaked the ACU camo and armored vest.

Image

Next step...how do I change icons?
Last edited by MikeAP on Sat Nov 13, 2010 1:15 am, edited 1 time in total.
junk2drive
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Post by junk2drive »

I assume you mean the overhead icons. That is named UNITICONS.dds and the modded one goes in your main campaign folder.

Each position left to right is determined by the scripts. The empty spot on the right can be used but you have to script for it.

Each set top to bottom is for promotions and can be set in the editor with the keyboard 1 2 3 if you want your units to start with higher levels.
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MikeAP
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Post by MikeAP »

Alright thats done. Where are the flags located?
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Post by junk2drive »

That gets a bit trickier.

Briefing flags are in Data\UI\Textures

On map Victory marker flags are in Core\Anim

Side flags are sideicon# in Data\UI\Textures

Find my thread on adding countries. I'm off to work.

Get the STUB doc for mod file structure.
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Post by MikeAP »

Us Army Rangers with Multicam uniforms, desert tan plate carriers, and M14 rifles

Texturing at miniature levels is very difficult!

Image
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Post by MikeAP »

I'm enjoying this. I just need some vehicles!

Insurgents. RPG team with an RPG-7 (it doesn't texture very well using the Panzerschrek) and an Insurgent rifle team with AK-47's

Image
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Post by tim1966 »

Great stuff Mike! They look really good. How did you get the close up on the models - I can't ever get that close to the action - my camera seems fixed?
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junk2drive
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Post by junk2drive »

junk2drive wrote:I did something similar with the old desert pattern for Combat Mission. It is tough to shrink thing down and still have them recognizable.

Try shift + 3 for your next screen shot.
Tim, ^
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Post by tim1966 »

Thanks :oops: I did read that post and wonder what it meant :lol:
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