Textures
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junk2drive
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Textures
In addition to turbosquid as a source for ground, building and landscape textures, I found this site
http://www.cgtextures.com/
http://www.cgtextures.com/
You can call me junk - and type that with one hand.
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junk2drive
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Starting at the beginning, are you going to use the original 3D model and just mod the uniform?
If so, did you give the dds the same name as the original?
Did you put your dds in your campaign folder in Data\Battles\UnitTextures ?
Did you save your dds as DXT3 and allow the save to make the mipmaps?
If so, did you give the dds the same name as the original?
Did you put your dds in your campaign folder in Data\Battles\UnitTextures ?
Did you save your dds as DXT3 and allow the save to make the mipmaps?
You can call me junk - and type that with one hand.
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junk2drive
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My first attempt.
These look much better in game, and you can really make out the textures much better
Left - US Soldiers with ACU camo and IOTV armored vests
Right - Insurgents with woodland camo and ski masks
I need make the woodland camoflague texture a little smaller, the pattern looks too big.
These look much better in game, and you can really make out the textures much better
Left - US Soldiers with ACU camo and IOTV armored vests
Right - Insurgents with woodland camo and ski masks
I need make the woodland camoflague texture a little smaller, the pattern looks too big.
Last edited by MikeAP on Fri Nov 12, 2010 1:30 pm, edited 1 time in total.
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junk2drive
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Ah good call.
I fixed up some of the textures a bit. Made the woodland camo smaller so its better to see. Also tweaked the ACU camo and armored vest.

Next step...how do I change icons?
I fixed up some of the textures a bit. Made the woodland camo smaller so its better to see. Also tweaked the ACU camo and armored vest.

Next step...how do I change icons?
Last edited by MikeAP on Sat Nov 13, 2010 1:15 am, edited 1 time in total.
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junk2drive
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I assume you mean the overhead icons. That is named UNITICONS.dds and the modded one goes in your main campaign folder.
Each position left to right is determined by the scripts. The empty spot on the right can be used but you have to script for it.
Each set top to bottom is for promotions and can be set in the editor with the keyboard 1 2 3 if you want your units to start with higher levels.
Each position left to right is determined by the scripts. The empty spot on the right can be used but you have to script for it.
Each set top to bottom is for promotions and can be set in the editor with the keyboard 1 2 3 if you want your units to start with higher levels.
You can call me junk - and type that with one hand.
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junk2drive
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That gets a bit trickier.
Briefing flags are in Data\UI\Textures
On map Victory marker flags are in Core\Anim
Side flags are sideicon# in Data\UI\Textures
Find my thread on adding countries. I'm off to work.
Get the STUB doc for mod file structure.
Briefing flags are in Data\UI\Textures
On map Victory marker flags are in Core\Anim
Side flags are sideicon# in Data\UI\Textures
Find my thread on adding countries. I'm off to work.
Get the STUB doc for mod file structure.
You can call me junk - and type that with one hand.
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT



