This works a little better in theory than practice. I've often found that the enmy LH doesn't move far enough to give you double moves.gozerius wrote:I'm playing around with the builds for a Great Moravian army, the natural enemy of the Magyar, with an eye to defeating shooty horse armies. The idea is to figure out how to force the LH off the table as quickly as possible. I think the key is to charge with the cav and then follow up with the infantry in the manuever phase, using generals to double move if possible.
The problem often is your mounted outrun the infantry. The enemy LH return to start shooting the mounted but itself. You want to charge with your mounted to avoid the risk of a disr then frag. now you really are unsupporterd.
This often argues for MF in 8s as it can keep up easier. or a MF bow that can stay within firing range.
If you are disciplined you can prevent the shooty army from taking you apart. But its hard in time limits.
rememberr you need to move fast so you can get enough turns in, to get the enemy back board edge into play.



