Tanks, change to can transport. Tank riders for the Soviets. Tank crews, ejected when tank destroyed.
Remove promotions. Set experience level in the editor. Green troops stay green. Mixed companies.
Ideas for scenarios
Moderators: Slitherine Core, BA Moderators
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Re: Ideas for scenarios
I got crew bailout working right now in my "TRACK HIT !" scenario/mod.junk2drive wrote: Tank crews, ejected when tank destroyed.
Also, I have HIT LOCATIONS working ... Turret/Hull/Engine(transmission)/Track(suspension) ...
All works ... plus ... Facing of the hull and turret determines Armor penentration.
I'm just wrapping this up now ... you know, cleaning up a few things.
And ... as a finale ... I got Armored (tracked) vehicles in forest(cover) tiles. That part was easy (terrain.txt change), but, I had to write more conditions for this because BA was written for only Infantry to be in cover, ie SuppressionFire was one change.
Rob
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Don't wait for me! .... Remember, it's easier to incorporate the mod into a scenario after it's complete.junk2drive wrote:Good deal.
I'm going to have to quit scen work until you finish making everything new.
Plus, based on my time table, it will be at least a week before I'm finished because I want to add more stuff.
It's the testing part that takes the longest because I have to run through everything over and over to ensure I covered all the bases.
I'll see if I can post something later tonight or tomorrow morning in the Mods thread that will detail the entire project.
At that point I can get some input's or ideas from other players about how to model the first release.
As always, there's a million things I want to model but it will take 300 years to complete.
Merr
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
I was only joking. I am amazed by what you come up with.
If you are going to have armour locations, we need a reverse method for AFVs. Turning tail to run is not good.
Hopefully the 3D modelers will surprise us soon.
I was looking at some Steel Panthers scenarios today. Burma, DEI, French Indochina, Korean War.
Para drops
Glider drops
Recoiless guns
Infiltrators
If you are going to have armour locations, we need a reverse method for AFVs. Turning tail to run is not good.
Hopefully the 3D modelers will surprise us soon.
I was looking at some Steel Panthers scenarios today. Burma, DEI, French Indochina, Korean War.
Para drops
Glider drops
Recoiless guns
Infiltrators

