Canister Ammo

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junk2drive
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Canister Ammo

Post by junk2drive »

We have AP and HE but I would like canister rounds for some tanks and guns.

How could this be modeled and animated?

It would effect infantry and field guns, fairly short range.
adherbal
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Post by adherbal »

Isn't this just a matter of adjusting HE combat results based on how close the target is? HE represents any type of anti infantry weapon.
junk2drive
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Post by junk2drive »

Yes it is similar to HE but I don't want to see my tank firing and an explosion graphic. Some tanks would have AP, HE, and canister. I don't think I can have two different HE ratings?
adherbal
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Post by adherbal »

A tank which has cannister would just have a higher HE rating. Different effects can be set up in vehicle fx files I think.
Merr
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Post by Merr »

Junk,

Bumping this up ....

It's possible to have a unit shoot CANNISTER shots ... My new Aimlow allows 1-shot per turn, so the logic would be the same.

Also, the cannister shot can boost the HE attack seperately from a basic HE attack.

My only question though ... Who carries cannister shot with them?
junk2drive
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Post by junk2drive »

That would take some google fu and wiki wisdom.

USMC light tanks and guns, German small tank guns. If we don't have a graphic, it's not that big of a deal. The firepower in BA is generic enough to cover different ammo.
You can call me junk - and type that with one hand.
Merr
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Post by Merr »

Agreed ... I bumped this post up to let other modders know that SPECIAL AMMO can be introduced without too much fuss.

Now, speaking of special ammo ... 76mm HVAP ... Of course, this ammo was issued to TD battalions, but Sherman 76 crews scrounged a few.

Perhaps some day I will create a HVAP button for the Sherman 76 (armor penetration would equal Hellcat's upon firing). This would be a 1-SHOT supply, when used it's gone forever.

Hmm, perhaps a SPECIAL AMMO BONUS could be created, allowing the player to assign (hand out) extra SPECIAL rounds to units during the scenario... of course, with limitations.

Merr
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