We have AP and HE but I would like canister rounds for some tanks and guns.
How could this be modeled and animated?
It would effect infantry and field guns, fairly short range.
Canister Ammo
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junk2drive
- BA Moderator

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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Junk,
Bumping this up ....
It's possible to have a unit shoot CANNISTER shots ... My new Aimlow allows 1-shot per turn, so the logic would be the same.
Also, the cannister shot can boost the HE attack seperately from a basic HE attack.
My only question though ... Who carries cannister shot with them?
Bumping this up ....
It's possible to have a unit shoot CANNISTER shots ... My new Aimlow allows 1-shot per turn, so the logic would be the same.
Also, the cannister shot can boost the HE attack seperately from a basic HE attack.
My only question though ... Who carries cannister shot with them?
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Agreed ... I bumped this post up to let other modders know that SPECIAL AMMO can be introduced without too much fuss.
Now, speaking of special ammo ... 76mm HVAP ... Of course, this ammo was issued to TD battalions, but Sherman 76 crews scrounged a few.
Perhaps some day I will create a HVAP button for the Sherman 76 (armor penetration would equal Hellcat's upon firing). This would be a 1-SHOT supply, when used it's gone forever.
Hmm, perhaps a SPECIAL AMMO BONUS could be created, allowing the player to assign (hand out) extra SPECIAL rounds to units during the scenario... of course, with limitations.
Merr
Now, speaking of special ammo ... 76mm HVAP ... Of course, this ammo was issued to TD battalions, but Sherman 76 crews scrounged a few.
Perhaps some day I will create a HVAP button for the Sherman 76 (armor penetration would equal Hellcat's upon firing). This would be a 1-SHOT supply, when used it's gone forever.
Hmm, perhaps a SPECIAL AMMO BONUS could be created, allowing the player to assign (hand out) extra SPECIAL rounds to units during the scenario... of course, with limitations.
Merr

