Cavalry have stopped evading.

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iversonjm
Major - 8.8 cm FlaK 36
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Cavalry have stopped evading.

Post by iversonjm »

Unarmored bow/sword cav who happily evaded from protected impact HF through the first several turns of my game against Claymore have suddenly stopped evading. I haven't downloaded the new patch, and I thought that it wasn't supposed to effect anything anyway.
davouthojo
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Post by davouthojo »

I will support iverson's observations - recent game with ianiow, my cavalry were refusing to evade even with a POA disadvantage on impact.

Something definitely broken.
iversonjm
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Post by iversonjm »

To add more confusion, I ran a test scenario in the editor this morning, and the same type of cav did evade from the same type of foot. :?:

Problem only in multiplayer? Is it a version compatibility issue?
Triarii
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Post by Triarii »

I have also seen non-evade of bow armed Sarmatian cav - attacked by phalanx unit.
One instance in last turn played.

Cavalry unit was not in contact with any other units, enemy or friendly, and had clear evade paths.

If it helps game is a current MP game - Triarius vs WolfmanJack (IF).
I am patched to 1.3.4.

There were no other attacks where I would have expected an evade in this round of the game.
I will watch next round of this game carefully.
Morbio
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Post by Morbio »

LF skirmishers (poor, unarmoured, slingers) are not evading from better grade LF skirmishers (average, protected, javelins).

I've not implemented 1.34.

I can only assume that perhaps my opponent has implemented it and some of the variable evade code has sneaked out.

This is something that has only recently appeared.

It's my current MP game versus idburrell.
davouthojo
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Post by davouthojo »

Any response from Slitherine on this?

There are lots of League and Cup matches starting.....and in my first match my average javelinmen charged poor archers expecting them to evade, and they didn't, resulting in my javelinmen getting chopped up next turn........... :(
iversonjm
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Post by iversonjm »

davouthojo wrote:Any response from Slitherine on this?

There are lots of League and Cup matches starting.....and in my first match my average javelinmen charged poor archers expecting them to evade, and they didn't, resulting in my javelinmen getting chopped up next turn........... :(
None I've seen.
deeter
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Post by deeter »

Since the latest unofficial patch, I've noticed that troops won't evade (usually) from similar troop types regardless of the odds. Cav don't evade from cav. LH from LH or LF from LF. Maybe they are experimenting with an alternative to the promised ability to set agression levels?

Deeter
batesmotel
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Post by batesmotel »

I've seen this issue with the Swiss unprotected, crossbow, average cavalry in Starter Army (Burgundian vs Swiss) scenario when charged by knights. With a little more experimenting, the crossbow cavalry also do not evade from average pikes or superior knights if charged frontally. They did evade from superior knights when charged in the rear so cavalry evades have not been completely eliminated.

Chris
Last edited by batesmotel on Mon Sep 13, 2010 7:50 pm, edited 1 time in total.
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batesmotel
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Post by batesmotel »

As another quick test, I played the Roman-Seleucid Starter army scenario the same way. Poor Seleucid LF with sling did not evade from average, protected, light spear, javelins velites. Something is definitely broken (or maybe an intentional change but not a good one in my view).

Chris
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EricS
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Post by EricS »

Thank you for reporting this bug. It should be fixed in the next update.

'Compulsory' evading/standing should still be correct in 1.3.4. The bug is that, with certain combinations of attacker and defender, an optional evade decision that should default to 'Evade' wrongly defaults to 'Stand'. Sorry about this.
deeter
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Post by deeter »

Any idea when this will be fixed? All types of competitive games are being effected.

Deeter
batesmotel
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Post by batesmotel »

This is fixed in the 1.35 update which is available now. I tested it with my examples in the Burgundian-Swiss starter army scenario and the previous issues no longer occur.

Robin
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mceochaidh
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Post by mceochaidh »

Since I have not updated to Version 1.34 yet, should I do this first and then 1.35 or will this occur automatically when I check for updates in FOG? Will updating affect multiplayer games in progress?
IainMcNeil
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Post by IainMcNeil »

It will grab them one after the other and will not effect ongoing games.
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