Cavalry have stopped evading.
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Cavalry have stopped evading.
Unarmored bow/sword cav who happily evaded from protected impact HF through the first several turns of my game against Claymore have suddenly stopped evading. I haven't downloaded the new patch, and I thought that it wasn't supposed to effect anything anyway.
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davouthojo
- Sergeant First Class - Elite Panzer IIIL

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I have also seen non-evade of bow armed Sarmatian cav - attacked by phalanx unit.
One instance in last turn played.
Cavalry unit was not in contact with any other units, enemy or friendly, and had clear evade paths.
If it helps game is a current MP game - Triarius vs WolfmanJack (IF).
I am patched to 1.3.4.
There were no other attacks where I would have expected an evade in this round of the game.
I will watch next round of this game carefully.
One instance in last turn played.
Cavalry unit was not in contact with any other units, enemy or friendly, and had clear evade paths.
If it helps game is a current MP game - Triarius vs WolfmanJack (IF).
I am patched to 1.3.4.
There were no other attacks where I would have expected an evade in this round of the game.
I will watch next round of this game carefully.
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Morbio
- Brigadier-General - Elite Grenadier

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LF skirmishers (poor, unarmoured, slingers) are not evading from better grade LF skirmishers (average, protected, javelins).
I've not implemented 1.34.
I can only assume that perhaps my opponent has implemented it and some of the variable evade code has sneaked out.
This is something that has only recently appeared.
It's my current MP game versus idburrell.
I've not implemented 1.34.
I can only assume that perhaps my opponent has implemented it and some of the variable evade code has sneaked out.
This is something that has only recently appeared.
It's my current MP game versus idburrell.
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davouthojo
- Sergeant First Class - Elite Panzer IIIL

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batesmotel
- Field of Glory Moderator

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I've seen this issue with the Swiss unprotected, crossbow, average cavalry in Starter Army (Burgundian vs Swiss) scenario when charged by knights. With a little more experimenting, the crossbow cavalry also do not evade from average pikes or superior knights if charged frontally. They did evade from superior knights when charged in the rear so cavalry evades have not been completely eliminated.
Chris
Chris
Last edited by batesmotel on Mon Sep 13, 2010 7:50 pm, edited 1 time in total.
....where life is beautiful all the time
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batesmotel
- Field of Glory Moderator

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As another quick test, I played the Roman-Seleucid Starter army scenario the same way. Poor Seleucid LF with sling did not evade from average, protected, light spear, javelins velites. Something is definitely broken (or maybe an intentional change but not a good one in my view).
Chris
Chris
....where life is beautiful all the time
Thank you for reporting this bug. It should be fixed in the next update.
'Compulsory' evading/standing should still be correct in 1.3.4. The bug is that, with certain combinations of attacker and defender, an optional evade decision that should default to 'Evade' wrongly defaults to 'Stand'. Sorry about this.
'Compulsory' evading/standing should still be correct in 1.3.4. The bug is that, with certain combinations of attacker and defender, an optional evade decision that should default to 'Evade' wrongly defaults to 'Stand'. Sorry about this.
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batesmotel
- Field of Glory Moderator

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mceochaidh
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IainMcNeil
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