Hi charging LF
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mceochaidh
- Master Sergeant - Bf 109E

- Posts: 480
- Joined: Sun Jun 20, 2010 4:39 pm
Hi charging LF
I have a question regarding charge distance of HI charging LF. HI is 2 hexes away from a LF javelin. The HI charges and the LF evades its usual distance. The HI does not stop on the hex the LF was in, but continues an additional hex (charging a total of 3 hexes) to attack another LF BG facing away. It hits in the rear and routs the LF in the subsequent mele. Is this usual in that a HI can exceed its normal movement in a charge against evaders? Is the charge distance variable? If so, is there is limit in terms of hexes?
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pantherboy
- Tournament 3rd Place

- Posts: 1231
- Joined: Tue Oct 20, 2009 3:30 pm
Re: Hi charging LF
All charging units recieve a variable addition or minus to their distance. It is possible for a unit to not move its full distance and I believe they can exceed their movement allowance by 2. In general when I calculate evade distances to keep my troops safe I assume a +0 to +2 modifier to the charge. I haven't seen units evade less than their full movement unless hindered by other units or terrain.mceochaidh wrote:I have a question regarding charge distance of HI charging LF. HI is 2 hexes away from a LF javelin. The HI charges and the LF evades its usual distance. The HI does not stop on the hex the LF was in, but continues an additional hex (charging a total of 3 hexes) to attack another LF BG facing away. It hits in the rear and routs the LF in the subsequent mele. Is this usual in that a HI can exceed its normal movement in a charge against evaders? Is the charge distance variable? If so, is there is limit in terms of hexes?
Cheers,
Steve
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deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
Evaders can exceed the mvoement allowance by a lot, same for chargers. If the computer controls your units, they may make multiple turns and do all kinds of things. Some times the stop by a unit and get hit in the rear. Other times in similar situations, they may make a left then a right turn and move twice their movement or more. It is pretty unpredictable. Keeping your lighst within 2 hexes of your battle line is a very good idea.
