FoW!
Moderators: Slitherine Core, BA Moderators
FoW!
An enemy unit fires (I have a visual contact!) and then falls back really deep in his territory!
But I can follow it´s whole movement and see his final destination on the map, although the rest round this unit is invisible.
Which means, the territory is actually out of my sight, in FoW!
Pls. chance this!
But I can follow it´s whole movement and see his final destination on the map, although the rest round this unit is invisible.
Which means, the territory is actually out of my sight, in FoW!
Pls. chance this!
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
Yep but when they move deeper into the forest for example, you have lost visual confirmation because LOS is blocked. That does need to change.
But, out in the open moving then ya, they stay spoted. Basically, if the firing unit is spoted and los is not blocked then yes they would be seen by any unit able to trace LOS to them but not the forest example below uness they are adjacent to another enemy unit.
Since you already have a routine to check LOS I don't see this as a huge code change but I know how I design
Gib
But, out in the open moving then ya, they stay spoted. Basically, if the firing unit is spoted and los is not blocked then yes they would be seen by any unit able to trace LOS to them but not the forest example below uness they are adjacent to another enemy unit.
Since you already have a routine to check LOS I don't see this as a huge code change but I know how I design
Gib
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
PirateJock_Wargamer
- Staff Sergeant - Kavallerie

- Posts: 325
- Joined: Fri Apr 17, 2009 9:21 pm
- Location: North West, UK
- Contact:
Re: FoW!
Is that right? In MP I am sure if I get shot at and the unit withdraws out of LOS I immediately cannot see him. Or am I imagining that?pomakli wrote:An enemy unit fires (I have a visual contact!) and then falls back really deep in his territory!
But I can follow it´s whole movement and see his final destination on the map, although the rest round this unit is invisible.
Which means, the territory is actually out of my sight, in FoW!
Pls. chance this!
This is different as I assume this is an enemy unit you currently don't have LOS on. I'd agree when it fires its position should be revealed ... "Hey what's that noise?" However if it them moves you should not be able to see where it has gone ... you don't have LOS. Sort of like outdated intelligence. At time X Unit Y was at Location Z; it's now time X+1 and Unit Y may still be at Location Z (if he's stupid!) but it's more likely he's somewhere in Area B.Acererak wrote:There is a problem in MP with this issue as well, since some human players are cautious in their advance and put some suppressing fire into suspicious spots...and that gives away their position and whole movement for the rest of the turn...
I think of hidden units as something different ... you have LOS but can't see them as they are sneaking about (not sure what this is, possibly infantry in tree or building cover - is that right?) or on a hill and haven't fired. However when they do something silly like trying to kill my units they are revealed. So if they have fired your units with LOS can see them until they move out of view.
Anyway that's the 'logical' way I think of it .... now I'm going to have to go and try it out
Yes!
Yes!PirateJock wrote:Is that right? In MP I am sure if I get shot at and the unit withdraws out of LOS I immediately cannot see him. Or am I imagining that?:pomakli wrote:An enemy unit fires (I have a visual contact!) and then falls back really deep in his territory!
But I can follow it´s whole movement and see his final destination on the map, although the rest round this unit is invisible.
Which means, the territory is actually out of my sight, in FoW!
Pls. chance this!
Sorry, but; it is right!
On the surface it can look stupid the way it is but it's a game after all and I think gameplay would suffer if this is changed. Most units should be hidden almost all the time and I belive it should be very frustrating to have it like that. Maybe if scouts were to reveal units further away than two tiles but then they would be some kind of supermen with x-ray vision able to see through buildings and deep into woods and whatnot.
I'm with jomni though, when it comes to artillery. If you know a units position only because it has fired and none of your units has LOS it shouldn't be possible to attack with arty. Or it would at least be with a very reduced accuracy,
I'm with jomni though, when it comes to artillery. If you know a units position only because it has fired and none of your units has LOS it shouldn't be possible to attack with arty. Or it would at least be with a very reduced accuracy,
sorry, but..
Sorry, but if we say the game has LOS; (it has!) then it should work , but it doesn't in this case!hidde wrote:On the surface it can look stupid the way it is but it's a game after all and I think gameplay would suffer if this is changed. Most units should be hidden almost all the time and I belive it should be very frustrating to have it like that.
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Logan5 and Ian!
That's the point!LOGAN5 wrote:I think the main complaint is on the retreat, after you have been spotted and you run into the woods, they really shouldn't be able to see where you went unless it was in LOS with enemy units.
Ian, if it's not possible to chance this design completely, then we have to accept your offer!
Better then nothing!
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
PirateJock_Wargamer
- Staff Sergeant - Kavallerie

- Posts: 325
- Joined: Fri Apr 17, 2009 9:21 pm
- Location: North West, UK
- Contact:



